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Old 03-06-2013, 02:21 AM
blackdragonsdg
Dragon
 
Join Date: Dec 2008
Location: Tennessee
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They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.
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Old 03-12-2013, 10:27 PM
Sarpanda
Fire Beetle
 
Join Date: Mar 2012
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Quote:
Originally Posted by blackdragonsdg View Post
They are probably flagged as non combat since PEQ was still working on most if not all of the revamped zones around Freeport. You can change it if that is the case just change the cancombat field in the zone table. It is possible they are restricted in some other way but the cancombat flagging is the easiest way to accomplish such a task.
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones. I guess it's all still a work in progress.
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Old 03-13-2013, 09:30 PM
blackdragonsdg
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Originally Posted by Sarpanda View Post
Thank you, that surely made the zones combat capable...although it changed them all to use the old world zones instead of the newer ones.
The cancombat flagging does not affect which version of a zone that you will be taken to. The version of a zone you zone to is likely controlled by some sort of bit masking in zone_points or on a clickable object or door. I am not entirely sure where that is done at or how it works.
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