Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 03-07-2013, 11:54 AM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Okay thanks; i'll try that when I get home tonight. Since i cleared the table and reran the script for merc spells it created about 200+ line items; is this correct? It seemed like the first time i cleared the table there were a lot more lines than this.
Reply With Quote
  #2  
Old 03-08-2013, 09:25 AM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Code:
ALTER TABLE merc_spell_list_entries MODIFY spell_type INT UNSIGNED NOT NULL default '0';
Okay that worked. I'm seeing the sets in my tables now. The next step is to test them out. Thank you!
Reply With Quote
  #3  
Old 03-08-2013, 08:43 PM
Armm
Sarnak
 
Join Date: Feb 2013
Posts: 70
Default

Things im noticing...

2 boxing 2 chars with mercs... one tank merc, J2 one helaer merc j2 both level 85...

Once in combat, cleric gets low on mana fast, sits to regen, and because i had restregentimetoactivate rule set to 3 the cleric starts getting back massive mana quickly. I assume restregen shouldnt kick in while in combat?

If you suspend the merc and lose/gain a level one of two things happen.

1.)Either the timer to unsuspend counts down to 0, and the unsuspend button lights up again, but you push on it and nothing happens. You try to dismiss and it asks you it you want to dismiss, you click yes, nothing happens.

2.) Or else the timer counts down to 0 and stays greyed out and only the dismiss button is active but doesnt work.

After either 1 or 2 I then zoned. After the zone the merc is by my side again without me having to push unsuspend. Acts normally.

All of the above was true with either UF or ROF clients.
Reply With Quote
  #4  
Old 03-08-2013, 10:56 PM
Armm
Sarnak
 
Join Date: Feb 2013
Posts: 70
Default

Addition..

I set restregenrule to 18 seconds.

Started fight with 2pc, 1 healer merc and 1 tank merc, all level 85.

Out of five fights, only ONE did the cleric merc not constantly regen 15+% of mana every random few seconds(3-9 seconds roughly).

Cleric merc never runs out of mana in this state. Kill a 500k hp mob with just tank and cleric merc going at it.

Cleric casting frenetic renewal every 3-5 seconds(checked in logs), default recast on that spell should be 30 seconds... Are they meant to adhere to recast times?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:02 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3