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  #1  
Old 03-14-2013, 11:35 PM
bad_captain
Developer
 
Join Date: Feb 2009
Location: Cincinnati, OH
Posts: 512
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Spell recast timers should be fixed, and OOC regen shouldn't happen, even if no damage was done (it now looks at the mob's hate list and if a group member is present, it adds the mob to the merc's hate list).

I still have to test out rezzing (I've only had about an hour this week to work on this stuff), but it should find all group member's corpses.

I've added Caster DPS merc spells in (at least a few spells for them to use, I'm still compiling data from live - lvl 65 & 85 dps caster mercs use like 10 spells total for all of the different stances. Multiply that by all the different levels and that's a lot of spells)
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  #2  
Old 03-15-2013, 07:10 AM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
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DPS casters seem to be working good so far. Definitely another fun element to the game. Captain, I know this isn't a priority right now but later it would be great to have each merc have a randomized look each time you hire one (robe, face, hair etc.)

Thank you for all of your work!
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  #3  
Old 03-15-2013, 07:29 AM
Armm
Sarnak
 
Join Date: Feb 2013
Posts: 70
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This is awesome. Ill start testing these right away. Thank you!
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  #4  
Old 03-15-2013, 08:10 AM
Armm
Sarnak
 
Join Date: Feb 2013
Posts: 70
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Good news - ooc regen problem seems solved, nice work and thank you.

Bad news - recast timers still dont work.

Level 85 merc cleric still chain casts frenetic renewal spell every couple seconds till oom. Should be 30 second recast like stated here...

http://lucy.allakhazam.com/spell.htm...64&setcookie=1

Ill test more later. Thanks again, the ooc regen was a real issue.
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