Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 03-20-2013, 09:41 PM
Armm
Sarnak
 
Join Date: Feb 2013
Posts: 70
Default

Update-

Everyone on server that i could talk to had healer mercs chain buffing. i personally saw them(mercs) chain buffing bulwark of vie on themselves, and after i jumped my level up they started chain casting symbols on themselves. The point being is they only seem to chain cast buffs on self. Perhaps that helps. I have disabled them from buffing for now till it gets squared away.

Tank and melee mercs sitting is fairly important early on because people use the tank merc to duo with and since most arent healers, rest regen in between fights is important to them. Its quicker in the early levels to let a merc tank plow through stuff rather than try to tank something and have a merc healing you.


To add more detail on the multisave. I am not sure what triggers it for sure yet, seems to involve suspending/unsuspending. In database there are no DUPLICATE mercs that are exactly the same name. There are just multiple mercs with different names for ONE pc.
Reply With Quote
  #2  
Old 03-21-2013, 12:31 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
Default

Quote:
Originally Posted by Armm View Post
To add more detail on the multisave. I am not sure what triggers it for sure yet, seems to involve suspending/unsuspending. In database there are no DUPLICATE mercs that are exactly the same name. There are just multiple mercs with different names for ONE pc.
I have fixed this bug specifically, going to add it to my pull request. Basically we added the merc to the group too many times along with not creating the group correctly, there's also some issues with suspending the mercenary artificially through group merging and manually kicking the mercenary that I resolved.

As for the AI, I will take a look at that next.

edit: AI issue seems to be maybe related to having wrong merc spells data. The buffs they cast need to be set to type buff, or 8. Should work in its current form heh.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 07:16 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3