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  #1  
Old 04-09-2013, 12:20 AM
Mariomario
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Join Date: Jul 2004
Posts: 143
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Maze is correct. The 'classes' attribute uses numeric values, not names.

You can even go as far as limiting to item type in case you wanted to reduce 1H items less than say 2H.

http://www.eqemulator.net/wiki/wikka...temIDReference

Code:
UPDATE items SET delay = delay * .80 WHERE (classes = 4 || classes = 16 || classes = 20) AND (itemtype = 0 || itemtype = 2);
This would reduce the delay of both 1H Slash and 1H Blunt weapons that are only useable by only Paladins, only Shadowknights and both Paladins and Shadowknights. You can modify this using the numeric values from both the wiki page Maze linked and the itemtypes page found above.

I hope this is helpful and you achieve what you're looking for.
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Old 04-09-2013, 01:11 AM
Maceblade
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Join Date: Jun 2010
Posts: 231
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Wow thanks Wrath thats awesome!
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Old 04-09-2013, 01:28 AM
Mariomario
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Join Date: Jul 2004
Posts: 143
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You're welcome. Remember while testing always use SELECT * FROM before using UPDATE to ensure you are targeting the accurate items, spells, npcs etc etc you actually want modified. Believe me when I say it saves from unneeded headaches.
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Old 04-09-2013, 08:10 AM
Maze_EQ
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Join Date: Mar 2012
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Look at that, I knew it was going to be able to be done, the only problem is, you have to figure out which combinations go where, some knight items also include warriors, zerkers, possibly even rangers. It's just a matter of figuring it out, but if you're doing custom work, where the items are just strictly knights, this would work perfectly
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