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Old 04-10-2013, 12:02 PM
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Tabasco
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It's kind of ironic that one of the biggest problems custom eqemu servers end up with is that they ultimately descend into the current state of live EverQuest.
Even when you take things slow and try to maintain a reasonable scale, it can just sneak up on you.

Make your server the way you want it. Do what needs to be done and hope other people enjoy what you enjoy. Don't get discouraged and don't give up if you still have an unrealized vision of what you want.
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Old 04-10-2013, 12:43 PM
Mariomario
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One of the biggest pieces of advice I can give you is look ahead. Look at where you want your content to go and then think to yourself 'Can I expand on this?" If you can't, then maybe think about how you can scale it down. Consider the ramifications when you implement something how it affects everything around it.

Right now I can say one of your biggest problems is your pet classes are SUPER overpowered. I play a Terrorizer and even as a 'tank dps' role its pointless for me to swing for 4-6k when my pet quads for 50k a hit. Think about your ratios.

Another portion is testing your own content before you release it. As a developer and an OCD control freak I have to play my own content before anyone else. If by myself Im taking 5 minutes to kill a boss encounter its probably going to go down in 45 secs with 6 people which means I need to rethink the encounter. I found out this is the easiest way to polish before release. Yes I understand everyone is going to have bugs no matter how many times they test and retest, but ensuring a good working version is put out there minimizes bad feedback about broken or unusable content.

I also may have a solution with your pets and a better way to balance them than adding in ridiculous amounts of Pet Power focus. Ill send you a PM with my thoughts. You have put in countless hours of work and it definitely shows, you just need to think about where you want to go with your content before you start to develop it, not just throw some stuff together. As they always say, quality not quantity.
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Old 04-10-2013, 07:43 PM
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Drakiyth
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I appreciate all the responses and replies everybody. It has helped a lot to read all of your input. Thank you.
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  #4  
Old 04-16-2013, 08:56 PM
Davood
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Quote:
Originally Posted by Tabasco View Post
It's kind of ironic that one of the biggest problems custom eqemu servers end up with is that they ultimately descend into the current state of live EverQuest.
Even when you take things slow and try to maintain a reasonable scale, it can just sneak up on you.

Make your server the way you want it. Do what needs to be done and hope other people enjoy what you enjoy. Don't get discouraged and don't give up if you still have an unrealized vision of what you want.
I agree with you on that.

I've spent a considerable amoutn of time fussing over how to deal with inevitable mudflation from massive amounts of content. I developed a temporary power reduction system based on what you have access to tier wise and whicha ctual zone you are in, it seems to work out nicely with the better geared players having only a slight advantage in older zones as their newer gear doesn't even work there at their temporarily lowered levels abd abilities.

that said, very few people are willing to give feedback to developers, and alot of developers (as indicated above) tend to have a authoritarian attitude towards their magical vision of how things should be.

that is a fallacy for two reasons

1) you are providing a service to people who must be satisfied
2) you are not the only game in town
3) the client (or the customer) is always right, they decide who succeeds by logging in and generating a community

any feedback is to be treasured
when a user gets angry at me and sends me an angry PM or email that indicates the following:

1) the user is invested in my server
2) they care about it enough that it has evoked an emotional reaction
3) if i can regain their trust, they will be a valuable "client"

alot of people make the mistake of saying "you are dissing me so f you im gonna diss you back" and the situation devolves into a value-less exchange where the quiet lurkers who may have spoken up with their own suggestions are now silenced and will move on elsewhere.

anyways

<3 to all server devs and players, but seriously don't engage in fights, take a hostile post and pretend there is person on the other end with a genuine concern... google CSM (customer service management) and learn about it - .

that said there are cases of genuine malignancy, simply evade and block, do not engage. repeat, do not engage.
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