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Old 04-10-2013, 12:43 PM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
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One of the biggest pieces of advice I can give you is look ahead. Look at where you want your content to go and then think to yourself 'Can I expand on this?" If you can't, then maybe think about how you can scale it down. Consider the ramifications when you implement something how it affects everything around it.

Right now I can say one of your biggest problems is your pet classes are SUPER overpowered. I play a Terrorizer and even as a 'tank dps' role its pointless for me to swing for 4-6k when my pet quads for 50k a hit. Think about your ratios.

Another portion is testing your own content before you release it. As a developer and an OCD control freak I have to play my own content before anyone else. If by myself Im taking 5 minutes to kill a boss encounter its probably going to go down in 45 secs with 6 people which means I need to rethink the encounter. I found out this is the easiest way to polish before release. Yes I understand everyone is going to have bugs no matter how many times they test and retest, but ensuring a good working version is put out there minimizes bad feedback about broken or unusable content.

I also may have a solution with your pets and a better way to balance them than adding in ridiculous amounts of Pet Power focus. Ill send you a PM with my thoughts. You have put in countless hours of work and it definitely shows, you just need to think about where you want to go with your content before you start to develop it, not just throw some stuff together. As they always say, quality not quantity.
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Old 04-10-2013, 07:43 PM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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I appreciate all the responses and replies everybody. It has helped a lot to read all of your input. Thank you.
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