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Old 04-13-2013, 03:54 PM
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Drakiyth
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Starting at level 80 with level 1 mobs running around, sure. That fails. But every single mob in the game is 80 with distinct power levels to determine progression. I could of said every player is level 5 and all mobs are level 5 if I wanted to. The fact is this is not like what other people tried, trust me on that. You'll see when Ascension launches if you're willing to give it a shot. The level 1 through 80 is completely overrated and I'll prove why. Progression can be many things besides leveling. Consider this like a skill system mmorpg now where you don't level but just improve yourself with other means and you're on a balanced playing field right out of the box.


Example of Ascension for a new player: Player creates a character and joins in, he/she starts in the nooby area and is leveled to 80 as soon as she enters. She goes down and talks to NPCs and finds out that level 80 is because she is of ascended power from the gods energy that has leaked into the world but it's only the beginning and some other ascended beings are right at the front lines waiting to attack. You grab some newbie weapons/shield and your power source and head into battle against newbie level 80 mobs that are balanced to fight your gear level. Do you see how that works now? Just because they are 80 doesn't mean anything. Also, experience is going to be modded for certain power level areas. You won't be getting mad AA points in the nooby area but will be later down the road fighting stronger monsters. AA points are vast in Varlyndria and offer the player more options of development than just what EQ gives you. There is a vendor infact that you can spend AA points at and get upgrades.

One thing too I forgot to mention is I will be cutting many spells out of all spell books and just making all spells that are worth while level 80. You won't have hundreds of spells to browse through. It's pointless. On top of BASE class spells there will also be Path spells which can only be cast when you have the charm reagent for that certain path. (this has already been in the server for months).
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Old 04-14-2013, 05:00 AM
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Drakiyth
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Just a quick update here: Ascension is actually going to start and end at level 70 not 80. I have decided to do this after many hours of testing and finding out just how buggy some level 71+ spells are.
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Old 04-17-2013, 08:14 PM
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Drakiyth
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Here are some screenshots of Ascension and some of the features coming that I recently added to my blog. My goal with Ascension is to get rid of the easy mode laziness of AFKing like old Varlyndria, but reward players who have to work/school/can't play by speeding up their game play when they get home if they stay online with a new point system and consumables they can purchase from a special npc.

ASCENSION UPDATES AND FEATURES COMING

• Updated over 60,000 items to be priced based on each and every stat they have by a point system. There will no longer be finding items with good stats on them that can be traded but have no vendor value.

• Removed NO DROP from almost all items in the game. Only some items still have it, like donator, path and quest items.

• Mobs drop money now based on their HP (This gives 100% balance to the server with risk vs reward now.)
• /100 = Max Copper Dropped
• /200 = Min Copper Dropped

• Removed all focuseffects and worneffects from every item in the game. I will be adding my own to certain pieces of gear but no more being confused on what does what. There will be a detailed chart of worn and focus effects on the website. Every single one of them will be custom and there won't be too many like original EQ which is by far the
most ridiculous thing I've ever seen. They have well over 1000 focus effects alone and I feel it's just pointless to do that when you can organize and categorize certain ones instead of having hundreds of the same type with different names. BLARGH!

• Changed Enhanced Weapon Damage (Old Worn) into Piercing Blow, which is a single target mitigation debuffer
clicky that comes with some items.

• Pet Focus is being removed from the game. With pets being level 70 like their masters it simply just gives them too
much power since they already get VSES.

• VSES (Varlyndria Statistical Enhancement System) is having its numbers revamped on many things to make scaling
with the PR and BPR (Power Ranking and Boss Power Ranking) more balanced.

• All items with stamina now have that value of stamina divided by 6 for agility. Agility will always be extremely low
on items because of the invincibility bug but players can acquire small amounts of it now instead of none of it. Items will never have Heroic Agi as it's far too OP. Players will no longer gain the 150 AGI bonus at the start. Stats will be reset to 5 across the board since players can now gain very small amounts of AGI on items now + their AA points.

• The entire LDON system where players can buy relics is being axed. Ldon costs are going down considerably and players need to run the dungeons to get that gear. I am also going to axe AFKing for money and ldon points.

• There will be a new system added to Toskirakk (the main city in Ascension) that will reward you with a special type
of point called (Dedication Points (DP)) for every 5 minutes you're online. DP can be used to purchase experience potions and other useful consumable items to help you get back into the game faster when you can play again after your long hard day of work or whatever else prevented you from playing. The donation tiers will now offer bonus DP to this system every 5 minutes instead of the older money/ldon points.




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