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  #1  
Old 04-30-2013, 10:43 AM
Nerdgasm
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I predict in a weeks time, it'll be back up, with the Diablo touches we were once lusting after. The unidentified items are still in effect, so when you turn the item in you get X//Y//Z item back. We've made the core classes different though and are going to change the value on a ton of spells. It's just as Jahar said, we're doing a complete overhaul.

We'll have it up as soon as we can.
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Old 05-04-2013, 12:50 PM
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Drajor
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I like the idea of having unidentified items. One idea would be to make a set of unid'd items that have a clicky effect to ID, change the code so when that spell is completed you destroy that item and roll/summon from a pool of items. Having a hand in process will break immersion and could be slow/tedious compared to D3 iding.. And they are getting ID all button soon too lol.
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Old 05-06-2013, 01:15 AM
Nerdgasm
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Drajor, that sounds like a idea that we will incorporate eventually. We're more focused on the classes from Diablo 1, 2 and 3. The spells for most of these classes are already sought out, we have to actually MAKE them (I'm slow at making spells it would appear. :P).

The best update we have so far is that in a week or two we'll be ready for Alpha testing on the new server (level 1-10), in which new spells will be added, such as;

WD;
Poison Dart - Deals 15 DD to target.

-- We're just going to leave it with that, the DB string that we will provide, will show the updates to the spells, as well as when you cast them it'll be different, the only thing that will be the same is the spell effects, the looks, being. We're still working a few bugs out on those, but for Alpha, it's not to important, ...

Anyway. I'm going to like, distract myself and work on spells tomorrow, probably. .

~Nerdgasm
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