Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #9  
Old 05-18-2013, 06:08 PM
Akkadius's Avatar
Akkadius
Administrator
 
Join Date: Feb 2009
Location: MN
Posts: 2,072
Default

It was originally intended to perform scaling on the fly through Perl scripts.

So one issue is making entirely new spell sets for NPC's (Fuck that).

Use a Cleric spell set and you can scale it for example, have it do 5x the damage if you wish (500) and you can reuse the same spellset.

healscale does the same thing but for only healing spells.

Natedog, pet is derived from mob so you may need to do a $mob->CastToNPC()->ModifyNPCStat("stuff", value);

Don't take my syntax as verbatim, you may want to check the reference sheet but that is how you would handle it for pets.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 03:43 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3