Thank you for the compliments and feedback everybody. This is like a second nature to me now 
honestly, because I really enjoy creating these unique paths that my players can have fun with. 
The goal with Varlyndria has always been to bring the most rich, detailed and themed experience 
possible with a vast amount of replay value. When I first launched a year ago, I was a noob at 
eqemu, so at that time I wasn't able to bring my players what I truly envisioned even though the 
server did quite well and there were a lot of fans. I consider this my 2nd chance to get things right 
this time around. This includes paths, itemization, prices, money, loot, mobs, damage and you 
name it. Varlyndria: Ascension is going to be the server I REALLY wanted to release a year ago. 
I'm getting excited building it, I hope you're all ready as well. 
