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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |
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06-17-2013, 08:25 AM
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Sarnak
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Join Date: Apr 2013
Posts: 81
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We are trying. As we are doing things, we keep finding ways to make it better, and it delays us a little longer. With the change to spells, we added about 40 more, and had to re-balance them. We are trying to make it so you have plenty to do and not get bored right as soon as you start playing.
Current Status:
+Play-though will be locked up to the first boss. (Hint: D3 Beta)
+Spell Currency is used to purchase your spells.
+Spells have been revamped, we have twisted the spell trees, you will not be able to get every spell. However, you can become a "professional" is some.
+We are trying to figure out if we can do Charms, however, due to limitations in the hard code, this seems unlikely. (Single charms to the charm slot still doable.)
+All the content for Alpha release is in game, however, we are making it look pretty, adding some details and such. (Not going to give too much away.)
All in all, we have flopped twice before and we are trying to do it the right way this time. It does take time, and we want to thank everyone for being patient with us.
I'd say we are at about 75% ready to launch alpha test phase.
Thanks again everyone.
-DiabloQuest Staff
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06-17-2013, 09:42 AM
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Discordant
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Join Date: Apr 2013
Posts: 419
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Quote:
Originally Posted by Jahar_LoA
We are trying. As we are doing things, we keep finding ways to make it better, and it delays us a little longer. With the change to spells, we added about 40 more, and had to re-balance them. We are trying to make it so you have plenty to do and not get bored right as soon as you start playing.
Current Status:
+Play-though will be locked up to the first boss. (Hint: D3 Beta)
+Spell Currency is used to purchase your spells.
+Spells have been revamped, we have twisted the spell trees, you will not be able to get every spell. However, you can become a "professional" is some.
+We are trying to figure out if we can do Charms, however, due to limitations in the hard code, this seems unlikely. (Single charms to the charm slot still doable.)
+All the content for Alpha release is in game, however, we are making it look pretty, adding some details and such. (Not going to give too much away.)
All in all, we have flopped twice before and we are trying to do it the right way this time. It does take time, and we want to thank everyone for being patient with us.
I'd say we are at about 75% ready to launch alpha test phase.
Thanks again everyone.
-DiabloQuest Staff
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Blame Jahar, he sets a list of things for me to do, I do them, and like, two seconds later right when I'm like 'We should be good for testing!' he's like 'Well, if you think about it, Diablo is done by this.' Don't get me wrong, I'm glad that we're making it JUST LIKE Diablo, but making everything and having to modify it makes me kinda sad. :P Hah.
<3 Jahar. Lol..
-DiabloQuest Staff.
__________________
I am the All Mighty Mittens!
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06-30-2013, 06:49 PM
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Discordant
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Join Date: Apr 2013
Posts: 419
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We did a over haul on weapons and armor, we figured that 'Normal $item' wasn't going to cut it. Diablo had a variation of weapons and armor to it, we've found all the suffix's and prefix's in Diablo(2) and have added them to the 'Normal' items that you obtain, this increased our item count from 400 to slightly over 4,000. Some variations of these items may provide the same stats, but thus is the way of a random generator.
The items we've changed;
Normal Armor (I.E Normal Cloth Robe now looks like Sturdy Cloth Robe of Life)
Normal Weapons (I.E Normal Axe now looks like Jagged Axe of Carnage)
We're going to be changing the RARE tag on items in time to come, at the current moment though for Alpha realise it will be 'Rare Cloth Robe' when Beta comes out they -as well- will be changed to something else.
We've already stated we're going to keep Legendaries and 'Set' items out of Alpha while we're currently working on the Set Items and Legendary names, they will be unavailable.
An update on items;
Rings and Amulets were found as random drops in Diablo, as much as we'd like to incorporate this. We've made a decision to make the NON-VISUAL slots obtained by either Quests, or SET drops. So, while you have Sturdy Cloth Robe of Life, you won't have a Sturdy Amulet of Life, instead you will get Iratha's Collar which is set for ALL CLASSES.
Another thing I'd like to post on, now that I posted about classes...
**UPDATE
Jahar and I just talked about it. We're making weapons ALL/ALL to bring the Diablo purpose to the table.
With all of that being said. We are testing monsters and adjusting hit points accordingly. Through the Everquest Emulator Launcher, all of our files have been uploaded, we even have our own CUSTOM load screen. I've uploaded this file on the Everquest Emulator Launcher as well as instructions on how to get your original load screen back.
Thanks!
DiabloQuest staff.
__________________
I am the All Mighty Mittens!
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