Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 07-15-2013, 06:49 PM
Mariomario
Hill Giant
 
Join Date: Jul 2004
Posts: 143
Default

It is completely possible yes. How I personally went about it was completely changing the available classes into something different. As stated above, yes I did change the source around some to adequately achieve what I wanted. I simply used the original bit types of the 16 classes and changed them into what I wanted. Example monk = bit type 64, which is my Myrmidon class, an ascension to the Champion. I wanted both the champion and myrmidon to have the berserker frenzy ability while below 20% which resulted in a source change. My original warrior class is the Assassin, an ascension of the Blackguard, which I did not want to have the berserker frenzy and thus needed to be removed. Skills were also completely changed, allowing some of the original caster type classes the ability to DW or double attack.

Just playing with the 16 original slots gives you endless possibilities. Some of the original casters for me are now viable tanks, dealing great damage and taking hits accordingly with the change of softcaps. Just revamping the AA abilities into something new will also give you the ability to implement cross class features.

What Drajor said holds 100% true. A class is defined by the ROLE you want them to have. This can be done as simply as changing spells, skills and AAs. The only thing you would want to keep in mind is their innate source coded abilities such as berserker frenzy below 20%, innate crit %s, avoidances, archery damage and etc. With a little bit of ingenuity and imagination there are endless possibilities with what's available right now.
__________________
Wrath - Lead Admin and Owner of Enlightened Dark: Ascension

Enlightened Dark: Ascension
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 05:26 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3