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  #1  
Old 08-01-2013, 08:54 PM
NatedogEZ's Avatar
NatedogEZ
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Join Date: Dec 2012
Posts: 515
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The general vendor has a Gate item.. it is rather expensive though.

I think it is called "Portal Stone" -- a purple sphere icon.
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  #2  
Old 08-02-2013, 07:50 AM
Drakiyth's Avatar
Drakiyth
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Join Date: Apr 2012
Posts: 545
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UPDATE 08/02/13

Please download and install the latest spell and string files on
our launcher or the website: Varlyndria Files - 08/02/13

• Added a Custom Donator Weapon from Moozilla to the
Heroic Vendor. Thank you Moozilla for your donation!

• The heroic point cost on legendary/mythical/custom donator
items has been increased by 50%.

• The HP, MANA, END and AC on all two handed, archery
and throwing weapons is now double what it was before.

• Fixed the races/body type on all pets.

• Nexxrn's Augment is now lore.

• Players are no longer able to sell heroic, pvp or dedication
point items back to the vendor. This was a bug in our last
source code.

• Players who had 100 platinum or above now have 100 platinum.
This change was put in place because many items from the
old Varlyndria were not updated to the correct price value
and players sold those items to make over 10,000 platinum,
which is filthy rich in Varlyndria: Ascension.

• Reduced the price on thousands of items that could be
sold for far too much.

• Temporary pets are being changed to help fix lag up.
Players will now be able to summon 1 pet for 18 seconds
with an 18 second CD. The stats and damage on the pet
have been tripled. This change is for all pets except
the conjurer class, which already do tremendous damage.
This works for AoE pets too, the AoE pets stay around
for 18 seconds now but only 1 are summoned per mob
instead of 3x per mob which will save a ton on lag.

• Pets now gain more hp per their master's CHA value.

• Temporary Pets now deal more damage per their master's
CHA value.

• All store pet items are now under the name of "Pet:"
and have had their prices reduced significantly.

• Pet: Sword of the Firelords and Pet: Sword of the Ocean Lords
are now DPS pet weapons instead of Taunting Blast. These
weapons proc a 32 base damage nuke of flame or frost.

• Fixed the Enchanted Fish or any other Enchanted named item
to be ALL/ALL. This was accidently changed in the naming
SQL phase of the item creation script. All Enchanted named
gear is now called "Enraptured".

• Fallen: Unholy Aura now only reduces healing by 100%.

• Reduced the base class (not path) heal over time spells
by 90%. These spells were far too strong before.
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  #3  
Old 08-03-2013, 05:25 AM
Drakiyth's Avatar
Drakiyth
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Join Date: Apr 2012
Posts: 545
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We found the source of the lag spikes folks. It was caused from too many corpses in the toskriakk newbie zone by people afk camping 30 second spawns with their pets. These spawns are now 5 minutes. The change has significantly saved on lag spikes. Should be a lot better now. Enjoy all.
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  #4  
Old 08-04-2013, 09:32 AM
Drakiyth's Avatar
Drakiyth
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Posts: 545
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Server is up folks. Enjoy.

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  #5  
Old 08-05-2013, 08:50 AM
Drakiyth's Avatar
Drakiyth
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Posts: 545
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Varlyndria will be down for a little bit to fix some issues causing lag. I'll be making some adjustments to various things and have some notes up soon.
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  #6  
Old 08-05-2013, 12:56 PM
Maze_EQ
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Hrmmm cant load it using underfoot...sad day. don't even wanna troubleshoot my issues.
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  #7  
Old 08-05-2013, 01:40 PM
Drakiyth's Avatar
Drakiyth
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Join Date: Apr 2012
Posts: 545
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Quote:
Originally Posted by Maze_EQ View Post
Hrmmm cant load it using underfoot...sad day. don't even wanna troubleshoot my issues.
Our forums is a good place to help with that.


SERVER FIXES - 08/05/13

Please download and install the 08/05/13 spell/string files.

• All mobs now have a 15 minute spawn timer up from 5.
This was changed so mobs wouldn't pile up so many
corpses in a zone and cause dreadful lag spikes.

• Mobs now have 8 different code levels instead of 4.
• NORMAL ZONES (Designed for Solo up to 1 group now)
• Minion Power Rank (MPR)
• Lieutenant Power Rank (LPR)
• Boss Power Rank (BPR)
• Overlord Power Rank (OPR)

• RAID ZONES (Designed for 2 Groups or more)
• Trooper Power Rank (TPR)
• Champion Power Rank (CPR)
• General Power Rank (GPR)
• Deity Power Rank (DPR)

• Mobs have new drop tables based on their code.
• NORMAL ZONES
• MPR = 7% - 1 item
• LPR = 14% - 2 items
• BPR = 100% - 4 items
• OPR = 100% - 8 items
• RAID ZONES
• TPR = 7% - 2 items
• CPR = 14% - 4 items
• GPR = 100% - 8 items
• DPR = 100% - 16 items

• Some mobs have had their codes changed.
• All named mobs in lower rank zones are now
bosses/overlords. Some mobs are now lieutenants.

• Increased the chance for path charm items to drop
to 20% up from 10.25% due to the new spawn rates.

• The AOE range of all AoE swarm pet spells is now 30
down from 80 to 100. AoE swarmers will need to get
very close now. This will ultimately save huge on
lag due to not being able to kite an entire zone due
to the risk of dying now or the fact you can't hit
as many mobs spread out.

• Crime Boss Blackmoon now has a 50% chance to drop the
Planar Guide to Sigil epic quest item.

• The Remains needed in Veksar drop 100% of the time now.

• Orc and Goblin invaders (newbie area) have a 50% chance
to drop scorched bones now for the Marshock Scalefist Quest.

• Orc and Goblin invaders have a much higher chance to drop
rugged armor and weapons now and they also drop new path
weapon types like martial swords and pain blades etc.

• Fixed laggy areas in Old Kurns Tower where mobs would
constantly keep buffing themselves.

• Veksar, Fallen, Monkey Rock and Darkblood Tower are all
now considered raids and have the new npc codes.

• Power Rank 1 through 4 zones are now considered normal.

• More normal power rank zones will be coming in the future
for Power Rank 5,6,7,8 and higher so solo/small group
players have more content.
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