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Old 08-31-2013, 10:35 PM
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knowom
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Join Date: Jun 2006
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I trimmed down the 483 zone id rows in my zone table to 108 which is more zones than I had planned on, but nothing is concrete finalized as of it yet I might in turn trim them down further this is just my rough draft.




For quests I'm thinking of having tiered collection task quests for each race every 5 levels in each home city that give some kind of xp and or loot reward maybe unlocks content, but more importantly triggers spawns else where within the world.

Now I'd like to make it so the player has some choice they can do something to one of the other 14 races to impede or deter on there personal progression in some form or another spawning annoying roamer mobs and such for example and or mobs blocking off dungeon access from lower level players for example.

I'd also like to have quests in place to reward players or races as a whole from helping eliminate the threats to themselves.

I want some quests options to also help other races in like a gesture of good alliance type of thing so you could have both some acts of good and bad will depending on what the individual players decide upon.

Now if you could create quests to form pvp alliances within the game that would be neat as well maybe 3-5 separate alliances to pick from that all war against opposing ones.

For example for the different alliances you might have

Ogres, Barbarian, and Half elf
Gnome, Vah Shir, and Wood elf
Iksar, Dwarf, and Human
Erudite, Froglok, and High elf
Troll, Halfling, and Dark Elf
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