If you don't have qglobals on the NPC is not able to perform the lookup necessary to find an instance ID associated with the identifier, therefore it decides to create another instance (separately) and sends the player there.
Thanks the qglobal was it. Its amazing how something I done right a hundred times I completely spaced and never checked. Often times the hardest thing to see is the obvious. Thanks again everyone for the help.
Thanks the qglobal was it. Its amazing how something I done right a hundred times I completely spaced and never checked. Often times the hardest thing to see is the obvious. Thanks again everyone for the help.
I can not count the number of times i have forgotten to turn qglobals on, and spent hours banging my head over a script i knew should work :P
__________________
Bront -Server Admin/Owner and Lead Quest Dev for Kildrukaun's Prophecy http://kpemu.com/
Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.