Go Back   EQEmulator Home > EQEmulator Forums > General > General::Server Discussion

General::Server Discussion Discussion about emulator servers.
Do not post support topics here.

Reply
 
Thread Tools Display Modes
  #1  
Old 09-19-2013, 02:08 AM
Nerdgasm
Discordant
 
Join Date: Apr 2013
Posts: 419
Default

Bumping this thread. Wanting to let everyone know it was on hold for a minute due to real life problems (Involving Comcast being stupid about our internet, saying we didn't pay when we did... Needless to say, stupid.)

We're back up, and the only thing left is Spells to do. Expect to see it open soon!

EDIT; I forgot to add -- Spells are in need of being tested once I add them. I'll be adjusting hit points accordingly, this is meant to be a solo, but not solo server... Once you get full gear from Zone1 you should be able to kill bosses easier, the only boss that should prove to be an issue is the LAST boss of Zone1. Which is required to get into Zone2 (go figure, right?) I'll be testing spells out over the next couple days. It shouldn't take me more then my two days off (Tomorrow and the next day.) to get spells tested, and adjusted accordingly. Healing spells are done, and so are buffs. I rather like how I have them laid out. I will be making a buff bot in respective towns so people can have some buffs going into Zone1. Since we're allowing people to start out at a decent level. Mage spells are lower damage because your pets makes up for it. Necromancers, same thing. Enchanters on the other hands. YOU GUYS... I'm still at a lost with what to do with you. You tricky kids. .

EDIT2; I'd like to add that it's surprising the amount of spell editing that has to be done to custom servers - I'm not making it so you have 9127391273891273 spells. You have 3 spells when you start. Shield, Damage, and Gate as a Wizard. The three spells that are commonly used, dropped spells are like, Root, and snare and stuff. But three base spells. I PERSONALLY feel this will make things just a ton better... -- But yeah like I was saying I was editing spell costs, I set it to start at 150 mana doing 150 damage. I logged in my test wizard and I was oom before the mob was 50%... Adjusted it down about half, and going to test it now... It's just so weird...
__________________
I am the All Mighty Mittens!
Reply With Quote
  #2  
Old 09-30-2013, 10:06 PM
Nerdgasm
Discordant
 
Join Date: Apr 2013
Posts: 419
Default

~~IMPORTANT~~
We've disabled the stupid forums that required a ton of sign up stupid stuff, and now have forums that you sign up with weebly you have a forum account. GG =P Figured I'd let everyone know.

While looking at the server and doing some random progression, I had a realization that people will get bored of the whole Everquest classes... So we've decided to change it up a bit, below is what we've done.

As you all know there's 16 classes in Everquest, and four different type of them.
Melee - Berskerker, Monk, Rogue, Warrior
Priest - Cleric, Druid, Shaman
Casters - Enchanter, Magician, Necromancer, Wizard
Hybrid - Bard, Beastlord, Paladin, Ranger, Shadowknight.

We're doing something pretty similar EXCEPT(dun dun dun) the major twist. Chaos and Balance type.

Chaos Faction;
Tank - Warlord
Healer - Mystic
Melee - Assassin
Caster - Rune Caster
Hybrid - Defiler

Balance Faction;
Tank - Templar
Healer - Priest
Melee - Samurai
Caster - Arcanist
Hybrid - Hex-blade

Each classes will have their own set of abilities, and gear. We've added another little twist in there because we're only using 10 out of the 16 classes we figured we'd add another little feature to further increase their power and potential. Take this how you will, you'll see the meaning in game.

We'll update this post when we've gotten a few things tested. All of our information (new and old) will be up on our webpage located >HERE<
__________________
I am the All Mighty Mittens!
Reply With Quote
  #3  
Old 10-01-2013, 09:46 PM
Nerdgasm
Discordant
 
Join Date: Apr 2013
Posts: 419
Default

I want to post just one more picture on here. Because I am proud of it... :P (Not proud that I got the coding right, but just proud of the class...).

Ladies and gentlemen.

The Battle-Priest.



These are T2 weapons. Don't worry, it's not the BEST YOU CAN GET! =P I was to lazy to make Uthra's weapons for Battle Priest, Hex-Blade was already done for Warriors. xD
__________________
I am the All Mighty Mittens!
Reply With Quote
  #4  
Old 11-21-2013, 06:24 PM
Nerdgasm
Discordant
 
Join Date: Apr 2013
Posts: 419
Default

Couple things to drop by here;

We are ATTEMPTING to make this friendly to those titanium users, about 98% of the spells WILL work for titanium, some illusions may not, and as far as I know, all of the zones are titanium friendly so far. I do know that Uthra's zone IS NOT titanium friendly. We may branch off and make a titanium friendly Uthra. This is up for discussion, still.

We still have our votes on the forums for if you want to stay at level 50 or not AFTER Beta. Please visit our forums and vote, or you can wait till you play Alpha and see how things go. Below is how we are going to do it;

Alpha P.1 - Will be finished once we get Destruction items and spells finished. - ~85% done.
Alpha P.2 - Will be finished once Balance zones get balanced (no pun intended) and spells done. - ~45% done.
Beta - Beta will consist of up to Tier 1 with Epic 1.0 progression open, as well as some World Bosses, set up COMPLETELY custom PER developer. (Meaning, one boss may be almost impossible to beat, while the other one could be to easy...) - ~20% done.
LIVE - When the server is LIVE it will be 7 tiers of progression with other zones to progress in, multiple world bosses, Epic 1.0 - Epic 2.0, and Uthra. ~5% done.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
All of the above information is found on our website, as well...

We are planning a 'expansion' so to speak, once Uthra is downed as to not make it a server where you kill Uthra and that's everything you have to do, which we do not assume will be done quickly, as her abilities make her a VERY challenging boss. The ideas with the expansion will be realized when players get closer to Uthra on our website.

I apologies for not posting before now, I had gotten accepted into Hearthstone Beta, and I wanted to see what it was like. It's fun. But I think EQEMU Developing will take priority for now. =).
__________________
I am the All Mighty Mittens!
Reply With Quote
  #5  
Old 11-22-2013, 11:23 PM
Jahar_LoA
Sarnak
 
Join Date: Apr 2013
Posts: 81
Default

I would like to announce that [Alpha Phase I] should go live this weekend. I would like to remind everyone that during this time, you will be able to access the following content:

The Destruction Hub Zone
All Destruction Classes
All zones up to Tier 1
All spells up to Tier 1
All gear up to Tier 1

Introducing,

Assassin Abilities

Augury of Death
- Effect 1: Increase Melee Damage
Black Mantis Thrust
- Effect 1: Direct Damage
Black Spider Strike
- Effect 1: Direct Damage
- Effect 2: Damage over Time
Critical Defences
- Effect 1: Increase Attack
- Effect 2: Increase Armor Class
Dancing Daggers
- Effect 1: Haste
Heart of Shadow
- Effect 1: Increase Critical Chance
Precision of Shadow
- Effect 1: Increase Chance to Hit

Class Ability:
Silent Stab
- Effect 1: Nausea

** Please Note: Only 1 of these spells can be active at a time. (Critical Defenses, Dancing Daggers, Heart of Shadow, Precision of Shadow)
__________________
Jahar
Reply With Quote
  #6  
Old 11-25-2013, 01:14 PM
Maze_EQ
Demi-God
 
Join Date: Mar 2012
Posts: 1,103
Default

warlord cant scribe discs, only battle stance. others dont show

and mystic haste (bloodlust) doesnt work

bosses dont drop anything other than the normal trash items.

2h weapon vs dual 1h is terrible. Might wanna increase the ratio on the 2handers

Fully geared 2box with healer on macro can't take down left wing bosses. Probably if I threw a 2nd healer It'd be close.
__________________
"No, thanks, man. I don't want you fucking up my life, too."

Skype:
Comerian1
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 04:12 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3