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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

10-15-2013, 04:48 PM
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Discordant
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Join Date: Jun 2006
Posts: 371
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Quote:
Originally Posted by Fadedspirit
Interesting thoughts!
This was very helpful, thanks  ! Hopefully others who might see this post developing a new server will find them helpful too.
ps: Has anyone seen a way to add "Durability" to an item in-game? I'm not sure if hard-coded stuff like that can be added by normal means without making it incompatible for normal users to play or without them modifying their own clients?
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I have no idea, but I would be great to have the durability system in place UO utilized especially if it could be coded slightly different between items which you can freely trade and no drop items.
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"We are all on the same team, and I think not enough people realize this."
- Leetsauce
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10-15-2013, 05:14 PM
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Sarnak
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Join Date: Jan 2007
Posts: 48
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Quote:
Originally Posted by knowom
I have no idea, but I would be great to have the durability system in place UO utilized especially if it could be coded slightly different between items which you can freely trade and no drop items.
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Personally, I feel "No-Drop" means it took some major work to aquire. Either it means it was a really long/hard to get quest item (Epics?), or it was a raid drop. So I don't think No-Drop items should ever be breakable.
However, anything that isn't strictly no-drop should be breakable over time.
Though, that is far outside the scope of the server I'm currently planning  !
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10-17-2013, 08:43 AM
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Discordant
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Join Date: Jun 2006
Posts: 371
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Quote:
Originally Posted by Fadedspirit
Personally, I feel "No-Drop" means it took some major work to aquire. Either it means it was a really long/hard to get quest item (Epics?), or it was a raid drop. So I don't think No-Drop items should ever be breakable.
However, anything that isn't strictly no-drop should be breakable over time.
Though, that is far outside the scope of the server I'm currently planning  !
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That's what I meant no drop items should probably be the exception and be indestructible.
__________________
"We are all on the same team, and I think not enough people realize this."
- Leetsauce
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10-15-2013, 05:19 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Attune-able system works wonders. Use an item, it's now bound to you for the rest of existence.
The problem with non-attuned items is that most systems, even modern MMOs, do not have more than about 800 items for use and most are rewards for quests.
There's no modern-day camp system so everyone gets equal loot, thus why that was introduced.
If you were to make a system set up like Classic-era EQ where you are lucky to find an item that is equip-able, keep equip-able items on merchants or very rare drops, and allow for NPC trash loot in abundance, that would work just fine.
Two solutions: Non-attuned items and little equip-able gear in general from all sources or Attuned items and equip-able gear drops in abundance.
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10-15-2013, 05:35 PM
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Sarnak
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Join Date: Jan 2007
Posts: 48
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o7 Secrets, haven't seen you in about a minute.
Don't suppose anyone whom knows the DB and source well enough would mind chatting with me over some sort of voice comms like TS3, Vent, etc with questions I might have  ?
Seems tutorials and the like are rather scarce, for what I need to do anyways, or i'm being a blind dork  .
-Faded
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10-15-2013, 06:07 PM
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Developer
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Join Date: Dec 2012
Posts: 515
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Quote:
Originally Posted by Secrets
Attune-able system works wonders. Use an item, it's now bound to you for the rest of existence.
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I noticed attune-able items lose the no-drop if you loot it off your corpse.. (for servers with corpse retrieval)
The system is great though other than that bug
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10-15-2013, 06:44 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by NatedogEZ
I noticed attune-able items lose the no-drop if you loot it off your corpse.. (for servers with corpse retrieval)
The system is great though other than that bug
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Yeah I will look into fixing that if that's something that is an issue. I don't normally host servers with corpse runs so I have never seen it.
Fadedspirit, I sent you a PM.
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10-17-2013, 02:34 AM
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Discordant
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Join Date: Apr 2013
Posts: 419
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Personally it depends on your outlook on the server, if you think about it, lets say you are playing with some friends on a server, and some random joins the server, and say you have gear just sitting in your bags from the highest progression, and the person is like 'Hey can anyone help me out?' and you're bored and like, 'Oh yeah here's this,' give it to them, they progress through the server seeing that it's the best gear, they are likely to get bummed and just give up...
Me personally, I believe in locking all zones that you aren't attuned to so you HAVE to get a certain item from that zone, yes it may have a 100% chance, but zone2 gear takes zone1 + pattern from zone2, making it virtually impossible to get the best gear quickly... -shrug-...
I've seen servers with NO-DROP disabled, I played on it for all of a week, and boom, it was GG for me...
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