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  #1  
Old 10-27-2013, 02:45 PM
Thorkinal
Sarnak
 
Join Date: Feb 2011
Posts: 56
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Quote:
Originally Posted by ak48 View Post
The experience may be slower than you're used to but it all works out pretty well.
Really Enjoyed this server until the Random Ninja Exp nerf, Granted its not in Beta yet, but it went from a good exp rate without being to much, to total grind fest, hour(s) per level. Apparently it was intended to be like that. I quoted Ak48 because the exp was atleast halved since that post.

Last edited by Thorkinal; 10-27-2013 at 02:46 PM.. Reason: Added more.
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  #2  
Old 10-27-2013, 02:59 PM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
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Quote:
Originally Posted by Thorkinal View Post
Really Enjoyed this server until the Random Ninja Exp nerf, Granted its not in Beta yet, but it went from a good exp rate without being to much, to total grind fest, hour(s) per level. Apparently it was intended to be like that. I quoted Ak48 because the exp was atleast halved since that post.
There was no "ninja" exp nerf. There were several warnings last night of the server's EXP rate being in limbo. Also "group" experience needs a restart to take effect. For 6-8 hours after the wipe there WAS increased experience, which was also broadcasted on the server. This was for our beta testers to catch back up and be able to test our higher level content without us using GM commands to give them an unfair advantage. If you don't like it and think it's unfair, tough. These people are helping us get closer to beta.

All the people complaining about things like that when it has been stated a multitude of times that the server isn't even in beta yet, we're pre-beta, is just simply annoying. If you think that 3% experience per kill at level 10 from a white con is too slow then you have been spoiled by the plethora of servers that give you half a level each kill. I apologize for being blunt but welcome to EverQuest.

We are still messing with a ton of server variables to get things how we want them. If you've been playing on the server and don't know we're pre-beta I don't know what else to tell you. You are playing something that is not finished. The whole "oh exp has changed for less than an hour i'm leaving and not playing" just annoys the staff. You don't have to play on our server or test our content, so if you're going to be unconstructive and impatient please just don't bother.
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  #3  
Old 10-27-2013, 06:07 PM
Ricksauce
Fire Beetle
 
Join Date: May 2009
Location: riverdale
Posts: 6
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Pretty fun server but i agree about the xp nerf. Saying "welcome to everquest" is just smacking people in the face who want to play on the server, specially based on your own website there is a donator section, and one of the rewards is double xp. Anyone playing eq emu in 2013 knows what everquest is. There is a big difference between 3% xp a kill and "half a level". Especially when the "content" we are suppose to not be flying over is actually just killing bats and beetles that drop nothing (at least up to lvl 7 which is where i stopped because it was taking hours), for the most part. Attacking people for giving feedback (the purpose of beta testing) just shows you cannot handle constructive criticism.

so far i have played warrior, cleric, druid, rogue, wizard
war - really good and interesting charm effect
cleric - helpful effect but too random, i feel like i am just getting lucky when one procs
druid - same as cleric, only procced less (for me), i got about 3 procs over the course of 3 hours, thats a bot spamming minor healing the whole time. The proc didnt do too much either (at lvl 6ish, maybe it's not suppose to).
rogue - nice effect, i like the haste and backstab proc, but could not find a good piercing weapon
wizard - the twincast is nice and noticable, feels lucky though when getting one, mana regen, not noticeable at low level

when i say it feels lucky, maybe you guys want it to, but the effects are nice and i just feel bad when some fights are going bad and hoping something procs and nothing does. o well.
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  #4  
Old 10-28-2013, 06:16 PM
ak48
Sarnak
 
Join Date: Aug 2007
Posts: 40
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Quote:
Originally Posted by Ricksauce View Post
Pretty fun server but i agree about the xp nerf. Saying "welcome to everquest" is just smacking people in the face who want to play on the server, specially based on your own website there is a donator section, and one of the rewards is double xp. Anyone playing eq emu in 2013 knows what everquest is. There is a big difference between 3% xp a kill and "half a level". Especially when the "content" we are suppose to not be flying over is actually just killing bats and beetles that drop nothing (at least up to lvl 7 which is where i stopped because it was taking hours), for the most part.
I'd like to point out that when I said that the xp rate works out pretty well previously I meant that it is slow, yes but you need the time to get the gear necessary to move on to the more difficult zones. You do not get a whole set of gear as you move up, you slowly fill in the slots with miscellaneous pieces from every zone, which I enjoy having the variety. There are also more than one zone for certain levels and they have different drops as well as advantages/disadvantages depending on your class or group makeup.
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  #5  
Old 10-30-2013, 11:11 PM
Ricksauce
Fire Beetle
 
Join Date: May 2009
Location: riverdale
Posts: 6
Default

where in north carolina are you moving, im in charlotte
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