Go Back   EQEmulator Home > EQEmulator Forums > Quests > Quests::Q&A

Quests::Q&A This is the quest support section

Reply
 
Thread Tools Display Modes
  #1  
Old 10-30-2013, 08:53 AM
Spike
Discordant
 
Join Date: Mar 2004
Location: Florida
Posts: 362
Default Archived Sources

On googlecode there is archived versions of eqemu

http://projecteqemu.googlecode.com/s...hivedVersions/

I'm looking for something that could either run on the original release of everquest, kunark or velious CD without any patches. It doesn't have to run perfect, but just at least get a character in and run around.

I see EQC.zip and EQEmulator-0.1.4.zip. Do these require patches? Which version will these work with?
__________________
Reply With Quote
  #2  
Old 10-30-2013, 09:04 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Quote:
Originally Posted by Spike View Post
On googlecode there is archived versions of eqemu

http://projecteqemu.googlecode.com/s...hivedVersions/

I'm looking for something that could either run on the original release of everquest, kunark or velious CD without any patches. It doesn't have to run perfect, but just at least get a character in and run around.

I see EQC.zip and EQEmulator-0.1.4.zip. Do these require patches? Which version will these work with?
Your best bet is EQC.zip, it works on the Trilogy box set, the specific one without the SOE logo on the box (It has a verant logo.)
Reply With Quote
  #3  
Old 10-30-2013, 09:06 AM
Spike
Discordant
 
Join Date: Mar 2004
Location: Florida
Posts: 362
Default

Thanks! That's a big help.

My preference to compile with is makefile or a visual studio solution file. How should I go about compiling this thing, I don't see either?
__________________
Reply With Quote
  #4  
Old 10-30-2013, 10:00 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

Quote:
Originally Posted by Spike View Post
Thanks! That's a big help.

My preference to compile with is makefile or a visual studio solution file. How should I go about compiling this thing, I don't see either?
EQC.sln should be in that zip.
Reply With Quote
  #5  
Old 10-30-2013, 10:22 AM
Spike
Discordant
 
Join Date: Mar 2004
Location: Florida
Posts: 362
Default

I don't see a solution file in this zip.
__________________
Reply With Quote
  #6  
Old 10-30-2013, 11:08 AM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,447
Default

I didn't even notice that, lol.

Well here's a copy of those.

http://www.sendspace.com/pro/dl/8vpk9y
Reply With Quote
  #7  
Old 10-30-2013, 11:20 AM
Spike
Discordant
 
Join Date: Mar 2004
Location: Florida
Posts: 362
Default

Perfect! Thank you very much!
__________________
Reply With Quote
  #8  
Old 10-31-2013, 07:10 AM
Spike
Discordant
 
Join Date: Mar 2004
Location: Florida
Posts: 362
Default

Having an issue with the login portion.



Quote:
Originally Posted by LoginServer.ini
[LoginServer]
loginserver=127.0.0.1
loginport=5999
worldname=EverQuest Classic
worldaddress=127.0.0.1
locked=false
account=eqclassic
password=password

[WorldServer]
Defaultstatus=
Unavailzone=

[ChatChannelServer]
worldshortname=
chataddress=
chatport=

[LoginConfig]
ServerMode=StandAlone
ServerPort=5999
Quote:
Originally Posted by db.ini
[Database]
host=localhost
user=root
password=******
database=eqclassic
compression=off
Quote:
Originally Posted by MiniLoginAccounts.ini
# Max 200 lines total (including comments and blank lines)
# Blank lines may mess up the line # reported in error messages
127.0.0.1 test test
UPDATE: It's expecting a packet size of 603, but getting packet size 539. I re-compiled in MiniLogin and created the MiniLoginAccounts.ini file and changed EQEMU_PROTOCOL_VERSION to 0.1 and remove serverversion[64] from ServerLSInfo_Struct. I can now login, but can't get in to the world server.



__________________
Reply With Quote
  #9  
Old 11-08-2013, 11:15 PM
Spike
Discordant
 
Join Date: Mar 2004
Location: Florida
Posts: 362
Default

Secrets, do you have any ideas? Does this version not actually work?
__________________
Reply With Quote
  #10  
Old 11-11-2013, 09:57 AM
Spike
Discordant
 
Join Date: Mar 2004
Location: Florida
Posts: 362
Default

If Secrets doesn't want to help, can anyone tell me how to troubleshoot this, debug or what the possible cause of this is? Or, better yet a simple fix?

The most I know how to do is fix building issues in VS.NET. I know nothing of packets.
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:13 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3