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Old 12-19-2013, 11:05 PM
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Uleat
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Join Date: Apr 2012
Location: North Carolina
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This is the code ref:
https://github.com/EQEmu/Server/blob...Object.cpp#L83

OT_DROPPEDITEM is defined here:
https://github.com/EQEmu/Server/blob...e/object.h#L73


Obviously, it should be a large bag and not a small one...

The numeric value for large bag is 1, and small bag is 0.


Using the RoF patch file as an example:
https://github.com/EQEmu/Server/blob.../RoF.cpp#L2457

The 'm_type' field isn't carried over and the client is most likely receiving a value of 0 (small bag) for the type of spawn.


That's as deep as I've gotten into it so far..it will eventually be fixed :/


EDIT: Try with a different client, if possible. The patch encodings may show it correctly on another one.
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  #2  
Old 12-19-2013, 11:47 PM
jdoran
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Join Date: Jul 2012
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Thanks. Are you referring to m_id when you say large bags are 1?

And this means that we have two models to choose from (large bag and small bag)? Come to think of it, weapons have a different model when dropped. I wonder if the idfile is responsible for this.

I'll poke at this some. I was kind of hoping there was some scaling, like can be done with mob models.
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