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Old 12-24-2013, 12:16 AM
Davood
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Join Date: Jan 2005
Posts: 488
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i do what i learned from modding NWN
never deviate from the vanilla client unless you are going to play with your friends only

all of my "customization" is server side. I have been able to implement some very magical things.

here are some hints for other server devs, mainly targeting the custom spell file fetishists.

if your code base for your server is somewhat recent then:
(this is all possible in lua too im assuming)
*you can listen to player text passively and have perl react (# commands!)
*you can use any perl module you like, and interact with it from eq (database or web enabled options...)
*you can (perl) watch spells being cast, and hijack the end result of those spells (stop making custom spells files you lazy bums) including result text etc .. not only that but you can do things with the spells that you cant with the spells file.
*items can have hidden augment slots - and you can manipulate what is in those slots via quest
*most people are too lazy to download your custom files no matter how hard you try and remind them. alot of people barely managed to get eqemu going (as a client) and are scared to tinker with their files (from conversations with players)
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