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  #1  
Old 12-27-2013, 04:46 AM
Tyen05
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Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
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Update-

Basic Summary:
Besides the regular asset/mechanics grind, we can send and receive packets from Unity to an Eqemu server, but we have to do a handshake for each packet (which is our current networking issue).

Advanced Summary:
We are halfway/half-assed through setting up the EQ packet protocol checksum.

The packets are the easy part, but the protocol acknowledgement system is still unimplemented (OP_Ack) which is our current "hangup".

I've included the Prototype's Source below if you want to check it out.

http://eqbrowser.com/misc/EQLoginClient.zip

Code:
public enum EQProtocolOpCodes 
    { 
        OP_SessionRequest     =       0x01, 
        OP_SessionResponse    =       0x02, 
        OP_Combined           =       0x03, 
        OP_SessionDisconnect  =       0x05, 
        OP_KeepAlive          =       0x06, 
        OP_SessionStatRequest =       0x07, 
        OP_SessionStatResponse=       0x08, 
        OP_Packet             =       0x09, 
        OP_Fragment           =       0x0d, 
        OP_OutOfOrderAck      =       0x11, 
        OP_Ack                =       0x15, 
        OP_AppCombined        =       0x19, 
        OP_OutOfSession       =       0x1d 
    }
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  #2  
Old 12-30-2013, 02:13 PM
drakelord
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When you say hangup, do you mean you just haven't done it yet or are you having an active problem with it?

Edit: And the handshake issue, are you having a problem where you have to re-establish the tcp connection for every packet or something? That would be horrendous.
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  #3  
Old 12-30-2013, 04:10 PM
Tyen05
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Join Date: Mar 2009
Location: eqbrowser.com
Posts: 309
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Quote:
Originally Posted by drakelord View Post
When you say hangup, do you mean you just haven't done it yet or are you having an active problem with it?
Both

Quote:
Originally Posted by drakelord View Post
Edit: And the handshake issue, are you having a problem where you have to re-establish the tcp connection for every packet or something?
The handshake issue was that we had to re-authenticate every time a packet was sent.

Those problems are now solved and we have the packet sequence pretty much done (sending / receiving).

The networking will be released open-source just like everything else.




We basically took Derision's EQExtractor code and tweaked it for a networking scenario instead of a packet collection scenario. Uses naez's class for sending and derision's constructor to recieve the proto packet
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  #4  
Old 02-11-2014, 11:23 AM
image
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