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  #1  
Old 01-23-2014, 12:56 PM
Township EQ
Hill Giant
 
Join Date: Sep 2013
Posts: 118
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K so.. what is actually going on here?

You want him untargetable for how long? until the adds are done spawning.. until players are done killing all the adds?

Also I'm not sure if SetTargetable is even a thing.. and TempName needs to have an uppercase N. Bodytype 11 is untargetable.

Code:
$npc->SetBodyType(11);
$npc->TempName("");
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  #2  
Old 01-23-2014, 01:02 PM
kimura
Hill Giant
 
Join Date: Oct 2011
Posts: 132
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I got it from here...wasn't sure of it would work though



I want the boss to change back to normal after the adds are killed

didn't notice the caps N...thanks :P

Kimura
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  #3  
Old 01-23-2014, 01:08 PM
kimura
Hill Giant
 
Join Date: Oct 2011
Posts: 132
Default

I should be able to do it with the suggestions you showed me..thanks I will try them soon :P
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  #4  
Old 01-23-2014, 01:39 PM
kimura
Hill Giant
 
Join Date: Oct 2011
Posts: 132
Default

ok, TempName works fine.

the bodytype 11 seems to make him still targetable and he just ripostes all attacks...

I want to make him untargetable and also non aggro until adds are dead...I want him to just stand where he is when it triggers...
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  #5  
Old 01-23-2014, 02:47 PM
kimura
Hill Giant
 
Join Date: Oct 2011
Posts: 132
Default

Is there a way to add special_abilities 24,1^35,1 and then take it away with a script? without removing the ones already assigned?

I see some for NpcSpecialAttacks, but that's old, right? it doesn't work...

I'm sure there is a simple solution for this, I just cant find it lol
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