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Support::General Support Post all topics here having to do with errors while trying to connect to an EQEMu server but not about the setup/running of the Server itself.

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  #1  
Old 03-14-2014, 10:11 PM
sorvani
Dragon
 
Join Date: May 2010
Posts: 965
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Correct Uleat
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  #2  
Old 03-15-2014, 12:15 AM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
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Thanks guys.

I assume I will go back to *step three* and 'Use CMake to build the required Visual Studio Solution and Project files' of the outdated guide after deleting and remaking the build folder, then follow your additional instructions.

Will give it a shot momentarily.
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  #3  
Old 03-22-2014, 07:01 AM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
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It's been a little over a week since I was first able to see my server in the 'server select' screen and log in the server. I've been learning about the database and trying to figure out the quest system since.

I've spent many hours altering 'npc_types' and spawn information. I've altered a total of nine zones as of this writing. I learning some basic query commands to assist. Some zones had massive overhauls while others just a few omissions. It's very time consuming.

I've tinkered around with about 25% of the tables and I have a decent understanding of the connections between them. For example, I have made it so a new character will enter their home city rather than the 'Mines' and PoK stones are 'disabled'.

Some of the rule_values and/or variables seem to cause problems of various magnitudes. It seems some of the values in the variables table aren't used.

A short while ago, I enabled the old-world quest system. Getting more to the point: I have noticed zone times have increased since this enabling. Is this normal? It wasn't a completely controlled environment to allow myself to pinpoint it so, I couldn't.

I had changed the rule_name 'Zone:AutoShutdownDelay' in the rule_values table to a much higher number. This seemingly made the client crash anytime I zoned. Is there a way to keep zones persistent if the server is on and is this reasonable? Is it even possible (reasonable) for any EQ emulator?

I am also having major 'hopping' issues. Any zone with uneven terrain has this issue. I noticed this on p99 at different times and understand some of this is virtually unavoidable but, I would like to improve it. I read something about having the proper map files. Should I purge my current map files and SVN new ones? Will this have an effect on my already altered content? Will this solve the hopping problem or are there other things I should look at, like some of the rule_values?

Finally, if I redo the entire server configuration from step one, can I insert the current database? For that matter, can I have multiple databases and change the database depending on need?

Many more questions I won't ask yet. I don't wish to test the patience of the 'community'.

Thanks
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  #4  
Old 03-22-2014, 01:49 PM
dagulus2
Hill Giant
 
Join Date: Feb 2013
Posts: 220
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Quote:
Originally Posted by AdrianD View Post
I am also having major 'hopping' issues. Any zone with uneven terrain has this issue. I noticed this on p99 at different times and understand some of this is virtually unavoidable but, I would like to improve it. I read something about having the proper map files. Should I purge my current map files and SVN new ones? Will this have an effect on my already altered content? Will this solve the hopping problem or are there other things I should look at, like some of the rule_values?
Try using the following:

Map:FixPathingZWHenLoading - true
Map:FixPathingZAtWaypoints - true
Map:FixPathingZWhenMoving - true
Map:FixPathingZOnSendTo - true

Map:FixPathingZMaxDeltaSendTo - 12.0
Map:FixPathingZMaxDeltaLoading - 12.0
Map:FixPathingZMaxDeltaMoving - 12.0
Map:FixPathingZMaxDeltaWaypoint - 12.0

Map:FindBestZHeightAdjust - 2
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