Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 05-06-2014, 02:42 PM
joligario's Avatar
joligario
Developer
 
Join Date: Mar 2003
Posts: 1,500
Default

And I think that is just it. We had some people putting together "stable" builds. Then, the newest source change was adopted by almost everyone and the questions/complaints would rise: "Why won't this work?", "How do I get the latest source?", "I'm running 64 bit and the 32 bit won't work because my XXX is a different version.", etc.
Reply With Quote
  #2  
Old 05-06-2014, 06:32 PM
Kayen
Developer
 
Join Date: Mar 2009
Location: -
Posts: 228
Default

Well in theory any source code changes to the main branch are suppose to be assumed stable by default (ie person implementing them tested it). Usually the only time the instability is caught is when it is distributed to a large audience who can more broadly test it.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 09:00 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3