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  #1  
Old 05-24-2014, 11:41 PM
rhyotte
Hill Giant
 
Join Date: Jul 2012
Location: Oklahoma
Posts: 222
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My comments were pretty sparse... I have been pondering what to say...

-- I have kicked the Minecraft meets EQ idea around with a cousin of mine! To add to what you are saying.... http://www.bay12games.com/dwarves/
(a)... Literally making traps and mega constructions are one of the funnest things in Dwarf Fortress! So when you say The Enviroment is Dangerous... I am So There!

-- Extreme Crafting!! WOW! Yes, Yes, YES!

_***_ Some of the big things I pondered was:

-- Extended Antonica: using the Drakkin additions such as Valdeholm

-- Vellious: The whole Dragons Vs. Giants story line was a really cool concept that seemingly got dropped way too early...! The Dragons had a pretty good amount of content areas, but the Giants had decidedly less. Hence my idea to use Valdeholm...

-- Kunark ... So many COOL places!

-- The Original Planes + Some of the later planes... : Plane of Hate, Plane of Fear...
-^-: Perhaps some of the planes off of Plane of Tranquility? They would have to be heavily modded of course. The point of using them would literally be to extend "Original EverQuest: Antonica extended, Kunark, Vellious"
(a) ... For Instance: Kunark could be extended by adding a 'zone-up' to Plane of Torment etc... Some of those 'advanced' planes could be scattered around various places to greatly extend and Further Advance *OLD* quest lines that were never really finished. Then some new ones could be seeded in holistically. Oh, Tower of Frozen Shadow, and Sol Ro Tower... so many possibilities here!

-- Perhaps "holistically re-vamp" the entire 'world-set'. Example Given: Anyone remember the ancient class quests such as Warrior: Centaur Crafted? That is just one example of course. Point being, what if it were re-visited in a way that added in Evolving Item status to it? The reason? Perhaps each evolution would add a combination of Stats, Adds, and *Aug Slots*. The aug slots could be a specific way to add in Crafting, and Questing to these old armor sets.
(a) ... To extend this line of thought: How about the same extension treatment for Thurgadin, Kael Drakkel, and Skyshrine quest armors? Some of these old quests were really good!

-- Deities? Could true Deity action be added in?
(a) ... Armor sets that either originate Via Deity, or armors such as the Thurgadin, Kael Drakkel, and Skyshrine armors could add a Deity_Slot? Perhaps on the final evolution of the armor one of the slots would be for a Deity_Aug. This would Push the player to Decide on a Path.
(b) ... Spell Lines that are Deity specific per class? Have a Grey_Core of spells that are common, then perhaps Dragon_Core / Giant_Core, then Deity_Core. This way the level of customization Life Path Choices really adds up!


I will leave off here for now... I hope I have not stepped in-it! Your server ideas are really exciting!

Gary
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  #2  
Old 05-25-2014, 01:33 PM
vishnu
Sarnak
 
Join Date: Oct 2009
Posts: 35
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kudos, sounds like a very cool concept. You need some hosting for your project?
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  #3  
Old 05-25-2014, 06:03 PM
Secrets's Avatar
Secrets
Demi-God
 
Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by vishnu View Post
kudos, sounds like a very cool concept. You need some hosting for your project?
I may hit you up with that offer. If you're interested in the development process, we can talk about that too. I saw your post on Rerolled about making a FOHEmu, it would be rather cool to combine efforts and make a modernized EverQuest.



Also, I figured out what I wanted to do with the tree system content wise: Two things!

The first will be a tree fruit harvesting system. You will go up to a tree, click it, select harvest and you will be able to harvest your tree for fruit. These fruits will have different effects depending on the tree grown.

You will also get a bit of experience equal to killing a blue con every time you harvest a fruit from your tree.

Here's an example of the trees I have made so far:
* Minor Health Tree - Grows Minor Health Fruit (1-10) every harvest. Right click for minor healing which heals you for 1 point of damage when consumed per tick for 60 ticks.
* Minor Clarity Tree - Grows Minor Clarity Fruit (1-10) every harvest. Right click for 'Minor Breeze' which restores your mana pool by 1 mana every tick for 60 ticks.
* Minor Blessing Tree - Grows Minor Blessing Fruit (1) every harvest. Right click for 'Liquid Courage', which gives a Level * 5 Max HP buff for 30 minutes. This HP buff stacks with all other HP buffs.
* Minor Destructive Grapevine - Grows Minor Destructive Grape (1) every harvest. Right click for 'Liquid Destruction', which gives a Level * 2 Damage Bonus to Melee, Spell and DoT damage. DoT damage modifier divided by 6.

In addition to all of that, the trees can be chopped down to make basic wooden augmentations. These augmentations fit in the 'Carpentry' Augmentation Slot (Type 4) and provide worn/proc effects for your weapons based on the tree you have cut down. In example, a Minor Health Tree results in a +HPRegen augmentation for your weapon. Making these augmentations through tradeskills gives experience for your character, the trivial displayed on the tradeskill UI window is relevant to your character's actual level. There are no 'skills' or 'tradeskill exp' for making these augmentations, and the fail chance is based on your level. The materials get more expensive in higher tiers, in both time and money spent.

These augs are kept simple as to not imbalance gameplay or have a 'defacto' aug that everyone goes for. All 'Carpentry Type 4' augs will have a flat bonus to having the slot filled (+Damage), and a minor effect associated with it, such as +mana regen, +hp regen, +hp, or +mana.
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  #4  
Old 06-14-2014, 03:57 AM
Astal
Hill Giant
 
Join Date: Mar 2010
Posts: 236
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YOU still workin on this, the idea is awesome, if you get the catapaults and stuff working id def be interested in using this in my server or playing your server, great ideas man
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