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  #1  
Old 08-10-2014, 04:28 PM
Drakiyth's Avatar
Drakiyth
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Join Date: Apr 2012
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I wanted to talk a little bit about life taps on the new server. I was originally going to do 10 INT = 1% but I decided that's too low with the current way I have taps only doing a MAX with a caster DPS path 38xlevel damage. That's if that caster had a lifetap at 60 when they got there ring. Instead, I've allowed life taps to do full damage but the healing aspect will be on a rule value so I can control if they are getting out of hand.

Example: 500 INT Necro path with 38 x level life tap deals 2280 +500% which = 13,680 damage. If life taps were allowed to get all of that back as healing they would be incredibly OP. So with this system, I'll allow the damage to work at full INT bonus but the healing will be reduced by an amount that I can always change so things don't get crazy.


More to come.
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  #2  
Old 08-12-2014, 03:21 AM
Maze_EQ
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Join Date: Mar 2012
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Mmm 48 more classes to choose from in Classic, that in will no way be balanced whatsoever and everyone will run FOTM.

Sounds like a winning idea to me.

Keep on keeping on!
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  #3  
Old 08-12-2014, 08:29 AM
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Splose
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Join Date: Apr 2014
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Quote:
Originally Posted by Maze_EQ View Post
Mmm 48 more classes to choose from in Classic, that in will no way be balanced whatsoever and everyone will run FOTM.

Sounds like a winning idea to me.

Keep on keeping on!
flavorhater_eq
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  #4  
Old 08-12-2014, 11:36 AM
Drakiyth's Avatar
Drakiyth
Dragon
 
Join Date: Apr 2012
Posts: 545
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FOTM is sadly inevitable in every mmorpg. Number crunchers won't mysteriously
vanish nor will they stop finding the most powerful combo to be. All any dev can do
is try to balance the game as best as they can. Can class paths get close to being
balanced out? Yes, but not with the system I used before. I found many flaws with
how I did things and I'm not going to promise everybody that this time around
will be the greatest thing ever either. What I can say is that my new system has
a strong point base value but also evolving path buffs that won't let paths get out
of hand with some crazy buff they get that another does not. Each path will have
an evolving buff no matter what role they are. This is something I didn't have
in any of my older servers. Should I just stop making unique and fun variations
of class paths because things won't be 100% balanced? Absolutely no way.
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  #5  
Old 08-12-2014, 09:07 PM
Thorkinal
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Join Date: Feb 2011
Posts: 56
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It's Just Maze, should have not even bothered responding to him, Just keep doing your thing Drak.
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