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Old 08-14-2014, 09:01 PM
Kingly_Krab
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Join Date: May 2013
Location: United States
Posts: 1,604
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Seems that armor color is sent in Bot::FillSpawnStruct:
Code:
void Bot::FillSpawnStruct(NewSpawn_Struct* ns, Mob* ForWho) {
    if(ns) {
        Mob::FillSpawnStruct(ns, ForWho);

        ns->spawn.afk = 0;
        ns->spawn.lfg = 0;
        ns->spawn.anon = 0;
        ns->spawn.gm = 0;
        if(IsInAGuild())
            ns->spawn.guildID = GuildID();
        else
            ns->spawn.guildID = 0xFFFFFFFF;        // 0xFFFFFFFF = NO GUILD, 0 = Unknown Guild
        ns->spawn.is_npc = 0;                // 0=no, 1=yes
        ns->spawn.is_pet = 0;
        ns->spawn.guildrank = 0;
        ns->spawn.showhelm = 1;
        ns->spawn.flymode = 0;
        ns->spawn.size = 0;
        ns->spawn.NPC = 0;                    // 0=player,1=npc,2=pc corpse,3=npc corpse

        ns->spawn.helm = helmtexture; //0xFF;
        ns->spawn.equip_chest2 = texture; //0xFF;

        const Item_Struct* item = 0;
        const ItemInst* inst = 0;

        uint32 spawnedbotid = 0;
        spawnedbotid = this->GetBotID();

        inst = GetBotItem(MainHands);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                ns->spawn.equipment[MaterialHands]    = item->Material;
                ns->spawn.colors[MaterialHands].color = GetEquipmentColor(MaterialHands);
            }
        }

        inst = GetBotItem(MainHead);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                ns->spawn.equipment[MaterialHead] = item->Material;
                ns->spawn.colors[MaterialHead].color = GetEquipmentColor(MaterialHead);
            }
        }

        inst = GetBotItem(MainArms);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                ns->spawn.equipment[MaterialArms] = item->Material;
                ns->spawn.colors[MaterialArms].color = GetEquipmentColor(MaterialArms);
            }
        }

        inst = GetBotItem(MainWrist1);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                ns->spawn.equipment[MaterialWrist] = item->Material;
                ns->spawn.colors[MaterialWrist].color    = GetEquipmentColor(MaterialWrist);
            }
        }

        /*
        // non-live behavior
        inst = GetBotItem(MainWrist2);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                ns->spawn.equipment[MaterialWrist] = item->Material;
                ns->spawn.colors[MaterialWrist].color    = GetEquipmentColor(MaterialWrist);
            }
        }
        */

        inst = GetBotItem(MainChest);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                ns->spawn.equipment[MaterialChest]    = item->Material;
                ns->spawn.colors[MaterialChest].color = GetEquipmentColor(MaterialChest);
            }
        }

        inst = GetBotItem(MainLegs);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                ns->spawn.equipment[MaterialLegs] = item->Material;
                ns->spawn.colors[MaterialLegs].color = GetEquipmentColor(MaterialLegs);
            }
        }

        inst = GetBotItem(MainFeet);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                ns->spawn.equipment[MaterialFeet] = item->Material;
                ns->spawn.colors[MaterialFeet].color = GetEquipmentColor(MaterialFeet);
            }
        }

        inst = GetBotItem(MainPrimary);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                if(strlen(item->IDFile) > 2)
                    ns->spawn.equipment[MaterialPrimary] = atoi(&item->IDFile[2]);
                    ns->spawn.colors[MaterialPrimary].color = GetEquipmentColor(MaterialPrimary);
            }
        }

        inst = GetBotItem(MainSecondary);
        if(inst) {
            item = inst->GetItem();
            if(item) {
                if(strlen(item->IDFile) > 2)
                    ns->spawn.equipment[MaterialSecondary] = atoi(&item->IDFile[2]);
                    ns->spawn.colors[MaterialSecondary].color = GetEquipmentColor(MaterialSecondary);
            }
        }
    }
}
And the code for Bot::GetEquipmentColor looks like this:
Code:
uint32 Bot::GetEquipmentColor(uint8 material_slot) const
{
    //Bot tints
    uint32 slotid = 0;
    uint32 returncolor = 0;
    uint32 botid = this->GetBotID();

    //Translate code slot # to DB slot #
    slotid = Inventory::CalcSlotFromMaterial(material_slot);

    //read from db
    char* Query = 0;
    MYSQL_RES* DatasetResult;
    MYSQL_ROW DataRow;

    if(database.RunQuery(Query, MakeAnyLenString(&Query, "SELECT color FROM botinventory WHERE BotID = %u AND SlotID = %u", botid, slotid), 0, &DatasetResult)) {
        if(mysql_num_rows(DatasetResult) == 1) {
            DataRow = mysql_fetch_row(DatasetResult);
            if(DataRow)
                returncolor = atoul(DataRow[0]);
        }
        mysql_free_result(DatasetResult);
        safe_delete_array(Query);
    }
    return returncolor;
}
In this the default is 0 which is what armor would be if the color of the armor in the database hadn't been set otherwise, which is weird as to why the bot's armor would have a green color with a value of 0. Is this done differently in for clients? Could this difference be causing the color issue? I'll need to look at the client color code to see, hope this helps a bit.

Edit: Maybe 0 isn't a good default value as 4278190080 shows as colorless or "white".
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