Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 09-08-2014, 08:32 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Quote:
Originally Posted by Torven View Post
What, my other two walls of text weren't worth reading? :P
No, they are :P Although the spell resist one less so since that was pretty much correct besides for partials and I haven't read the double attack one yet ...

If no one else does, I'll probably push this changes after a quick verification on live :P (like 1min parses max XD)
Reply With Quote
  #2  
Old 09-08-2014, 09:34 PM
demonstar55
Demi-God
 
Join Date: Apr 2008
Location: MA
Posts: 1,164
Default

Okay, tested on live, verified your logs. Commited now.

Edit: In regards to the DB changes, I have no problem with them, but I'd want some input from the devs that deal more with that shit :P Also, if we could just change so the DB entry is what you suggested but it translates into what our code currently does, that could be fine as well :P

Last edited by demonstar55; 09-08-2014 at 11:16 PM..
Reply With Quote
  #3  
Old 09-08-2014, 11:54 PM
Torven
Sarnak
 
Join Date: Aug 2014
Posts: 76
Default

I have a big correction to make. EQ Emulator is not currently changing the bash timer when you adjust a NPC's attack rate. I made this error because Cavedude globally reduced the attack rate of every NPC to a maximum of 3 seconds per my data in the database, and I assumed the faster bash rates I was seeing from NPCs was because of that and I stupidly didn't verify this.

So, the problem is merely that NPCs are just bashing too fast. It should be 8 seconds instead of 5.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:49 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3