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Old 09-10-2014, 03:53 AM
vsab's Avatar
vsab
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Location: United Kingdom
Posts: 276
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Well I got their raw logs. The "tank" was a level 100 chanter, I suspect he can't riposte. The results don't seem all that clear to me, perhaps you can interpret the output better.

Code:
No Slow

Fight #1 [1] An ivyscale slitherer - Sun Sep 07 17:35:47 2014 - Duration: 5m 31s
Rounds: 171; Bashes: 42; Dmg Type(s): hit; Swings: 551
rounds with 1 swings: 7 (4%)
rounds with 2 swings: 20 (11.6%)
rounds with 3 swings: 72 (42.1%)
rounds with 4 swings: 72 (42.1%)

Avg pre-slow round delay: 1.947; Rounds/sec: 0.513; Swings/sec: 1.664
Preslow Swings: 551;  Preslow time: 331
(4)2(3)2(3)2(3)2(2)2(4)2(3)2(2)2(3)2(4)2(1)2(3)2(2)2(2)2(3)2(2)2(3)2(3)2(3)2(4)2(4)2(4)2(3)2(3)2(4)2(3)2(3)2(4)2(4)2(3)2(4)2(4)2(4)1(3)2(3)1(1)1(4)2(3)2(4)2(3)2(3)2(3)2(3)2(4)2(4)2(4)2(3)2(3)2(3)2(3)2(2)2(3)2(3)2(3)2(4)2(4)2(3)2(3)2(2)2(3)2(3)2(4)2(2)2(1)2(4)2(3)2(4)2(3)3(2)1(4)2(4)2(4)2(3)2(4)2(4)2(2)2(4)2(3)2(4)2(4)2(4)2(3)2(3)2(3)1(1)1(3)1(3)2(4)2(3)2(3)3(4)1(2)2(4)2(4)2(3)2(1)2(4)2(2)2(3)2(3)2(4)2(4)2(4)2(4)2(2)2(3)2(3)2(1)2(4)2(4)2(4)2(4)2(3)2(4)2(4)2(4)2(3)2(4)2(4)2(3)2(4)2(4)2(4)2(2)2(4)2(3)2(3)2(3)2(3)2(4)2(3)2(3)2(2)2(4)2(3)2(4)1(3)2(1)1(3)1(2)2(3)2(3)2(4)3(2)1(4)2(4)2(4)2(3)2(4)2(3)2(4)2(3)2(4)2(4)2(4)2(4)2(4)2(3)2(3)2(3)2(4)2(4)2(4)2(2)2(3)2(3)2(4)2(3)2(4)2(2)2(2)

Avg pre-slow bash delay: 8.073; Bashes per second: 0.123
8-8-8-8-8-9-8-8-9-8-8-8-8-8-8-8-8-8-8-8-8-8-8-8-8-8-8-8-8-8-8-8-9-7-9-8-8-8-8-8-8
Code:
Chanter up to 73% slow

Fight #1 [1] An ivyscale slitherer - Sun Sep 07 18:09:51 2014 - Duration: 7m 35s
Rounds: 233; Bashes: 14; Dmg Type(s): hit; Swings: 603
rounds with 1 swings: 34 (14.5%)
rounds with 2 swings: 84 (36%)
rounds with 3 swings: 59 (25.3%)
rounds with 4 swings: 56 (24%)

Avg pre-slow round delay: 2; Rounds/sec: 0.5; Swings/sec: 1.5
Preslow Swings: 36;  Preslow time: 24
(1)2(3)3(4)2(4)3(3)2(4)2(2)1(2)2(3)2(2)1(2)2(2)2(4)
Avg post-slow round delay: 1.968; Rounds/sec: 0.508; Swings/sec: 1.315
Postslow Swings: 567;  Postslow time: 431
3(3)2(4)3(3)2(4)2(1)1(1)2(4)2(3)3(2)2(3)3(3)2(4)2(2)1(2)2(4)2(1)1(2)2(3)2(3)3(3)2(1)1(2)2(4)2(4)2(2)1(1)2(4)2(2)1(2)2(3)2(1)1(2)2(4)2(2)3(3)2(3)3(3)2(4)2(2)1(2)2(3)2(2)1(2)2(3)2(3)3(2)2(4)3(3)2(3)2(2)3(2)2(2)1(1)2(4)2(2)3(3)2(4)2(2)1(1)2(3)2(1)1(1)2(1)2(2)1(2)2(4)2(2)3(3)2(3)3(3)2(2)2(2)1(2)2(3)2(4)3(2)2(2)3(3)2(4)3(2)2(1)2(2)1(1)2(3)2(3)3(3)2(4)3(4)2(3)3(4)2(4)2(2)1(2)2(3)2(4)3(3)2(2)3(4)2(4)3(3)2(4)2(2)1(1)2(3)2(2)1(2)2(3)2(3)3(3)2(3)2(2)1(1)2(3)2(2)1(2)2(4)2(1)1(2)2(3)2(4)3(4)2(4)2(2)1(2)2(3)2(1)1(2)2(4)2(1)1(1)2(3)2(3)3(3)2(2)2(2)1(2)2(3)2(2)1(1)2(3)2(4)3(4)2(1)2(2)1(1)2(4)2(1)1(2)2(4)2(1)1(2)2(4)2(3)3(4)2(3)3(4)2(3)3(3)2(3)2(2)1(2)2(1)2(2)1(2)2(2)2(2)3(3)2(4)2(2)1(2)2(3)2(1)1(2)2(4)2(2)1(1)2(2)2(4)3(4)2(4)2(1)1(2)2(3)2(2)1(2)2(4)2(3)3(4)2(4)2(2)1(2)2(2)2(2)1(2)2(4)2(3)3(4)2(1)3(4)2(4)2(2)1(2)2(2)2(2)1(1)2(4)2(2)1(1)2(4)2(2)1(2)2(2)2(4)3(3)2(4)2(2)1(1)2(3)2(1)1(2)

Avg pre-slow bash delay: -1.#IND; Bashes per second: -1.#IND

Avg post-slow bash delay: 32.416; Bashes per second: 0.03
Adjusted avg post-slow bash delay: 20.333; Bashes per second: 0.049
10-56-11-O66-10-10-O65-10-10-O75-10-56-10
Code:
Turgur's - 75% slow

Fight #1 [1] An ivyscale slitherer - Sun Sep 07 17:41:42 2014 - Duration: 7m 54s
Rounds: 195; Bashes: 41; Dmg Type(s): hit; Swings: 631
rounds with 1 swings: 5 (2.5%)
rounds with 2 swings: 29 (14.8%)
rounds with 3 swings: 76 (38.9%)
rounds with 4 swings: 85 (43.5%)

Avg pre-slow round delay: 2.443; Rounds/sec: 0.409; Swings/sec: 1.331
Preslow Swings: 631;  Preslow time: 474
(3)2(4)2(3)3(3)2(4)3(3)2(4)3(2)2(2)2(4)3(3)2(3)3(4)2(3)3(3)2(4)3(4)2(4)2(4)3(4)2(3)3(1)2(3)3(2)2(3)3(3)2(3)3(3)2(2)2(4)3(2)2(4)3(4)2(4)3(2)2(4)3(2)2(1)2(4)3(4)2(2)3(3)2(4)3(3)2(3)2(4)3(3)2(3)3(3)2(3)3(3)2(4)3(4)2(4)2(3)3(4)2(4)3(4)2(4)3(3)2(4)3(2)2(4)2(4)3(4)2(4)3(4)2(2)3(3)2(2)3(3)2(3)2(4)3(2)2(3)3(3)2(3)3(3)2(3)3(3)2(2)3(3)2(3)2(3)3(4)2(4)3(4)2(4)3(3)2(4)3(2)2(2)2(4)3(2)2(4)3(3)2(4)3(4)2(3)2(2)3(2)2(3)3(3)2(3)3(4)2(4)3(2)2(4)2(3)3(3)2(2)3(4)2(3)3(4)2(3)3(3)2(2)2(4)3(1)2(3)3(3)2(4)3(4)2(3)3(4)2(4)2(2)3(3)2(2)3(3)2(3)3(3)2(3)3(4)2(4)2(4)3(4)2(4)3(3)2(3)3(3)2(3)3(2)2(1)3(3)2(4)2(4)3(4)2(4)3(3)2(3)3(2)2(4)2(4)3(3)3(4)2(3)2(3)3(3)2(4)3(1)2(4)2(2)3(3)2(4)3(3)2(4)3(3)2(3)3(4)2(4)3(2)2(4)2(4)3(2)2(3)3(4)2(2)3(4)2(4)3(4)2(3)2(4)3(3)2(3)3(3)2(4)3(4)2(4)2(3)3(4)2(4)3(4)2(4)3(4)

Avg pre-slow bash delay: 11.525; Bashes per second: 0.086
Adjusted avg pre-slow bash delay: 10.23; Bashes per second: 0.097
9-10-10-10-23-10-10-10-10-9-10-10-10-10-10-10-10-10-10-9-11-9-10-10-10-10-10-10-10-10-10-10-10-9-10-10-10-O62-10-10
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  #2  
Old 09-10-2014, 07:51 PM
Torven
Sarnak
 
Join Date: Aug 2014
Posts: 76
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The parser handles ripostes by ignoring the hit above any riposte message.

From those parses I can tell that the mob is mitigating slow to about 25% normal effectiveness.

Post-turgur's bash delay on this is ~10 seconds, when an unmitigated slowed mob would be 32.

0.75 * 0.25 = 0.1875 = how much Turgur's is slowing this mob

1 - 0.1875 = 0.8125 = 81.25% of normal attack rate

1 / 0.8125 ~ 1.231 // convert attack rate % into delay multiplier

8 unslowed bash delay * 1.231 = 9.848 slowed bash delay

Now the parses give a number of 10.23 'adjusted' bash delay for turgur's, but this is why I have the script display each bash delay in a chain. You can easily see that the NPC did not bash each time the timer came up or the log missed it somehow. The script has an option to ignore outliers, so the adjusted value is a second computed value after ignoring those outliers. The default threshold for an outlier defaults to 2 times the non-adjusted average, so the 23 second bash got included, raising the average to 10.23. You can eyeball it and see that it's a chain of 10s and a few nines, meaning the real average is slightly below 10.

The attack round delays also agree: 2 second attack delay unslowed * 1.231 = 2.462 slowed.

Your enchanter slow log however is kind of screwy. It seems to be a bad log. You can still see some 10 second bashes in there, however there are large gaps of time without any bashes at all. (note that when I say bashes, I mean bashes OR kicks; the parser looks for both) The post slow attack delay is also lower than the preslow delay which is obviously wrong. It's important to know what's happening in the log because the script will not factor in things like dispelled or expired slows or multiple mobs with the same name. The swings per round in that log is also different than the other two for whatever reason.

Generally when parsing for an accurate attack delay you want to not be fighting the mob at all (stuns and things can mess it up), turn your back to it, ensure you never leave melee range of it, and let it beat on you for like 5+ minutes at each rate value.
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  #3  
Old 09-11-2014, 08:39 AM
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werebat
Hill Giant
 
Join Date: Oct 2010
Posts: 143
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Compiled yesterday and fired it up. Using the PEQ database from a month ago and the RoF client.

Anyways, I have a Zerker PC with a Ranger Bot. My Ranger Bot using a 2 Handed Sword (plain one, not magical) was constantly attacking like a delay of 1 when in Unrest facing several mobs. When I face one mob she attacks at normal rate, but when its multiple mobs she was attacking in rapid succession as if her delay was 1. Have not tried on other zones yet but will do that soon and see if it still happens. I did apply all the SQLs from the required folder.
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  #4  
Old 09-11-2014, 01:20 PM
demonstar55
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Posts: 1,164
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These changes shouldn't have changed bots behavior. Is your bot repoing or something crazy?
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  #5  
Old 09-11-2014, 04:29 PM
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werebat
Hill Giant
 
Join Date: Oct 2010
Posts: 143
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Strating to think its a bot issue and not related to these changes. I notice then when I toggled the archery setting for bots, she is holding her bow in one hand and the two handed sword in the other.
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