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Development::Tools 3rd Party Tools for EQEMu (DB management tools, front ends, etc...)

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  #1  
Old 09-19-2014, 11:25 PM
jdoran
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Join Date: Jul 2012
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What is the benefit of converting zones to EQG?

I think it is great that tools like this are being worked on.

I must admit that I like the s3d zones since I can use their models in other zones. Would these EQG tools provide a similar function?
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Old 09-21-2014, 04:02 PM
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Packet
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Everything I've done uses png textures instead of DDS and BMP. I've noticed the file-size decrease to be well worth it. Also, the alpha channel with png files can be used if you choose the right shader for the material.
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Old 09-21-2014, 05:32 PM
Zaela_S
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Quote:
Originally Posted by jdoran View Post
What is the benefit of converting zones to EQG?
Mostly to make them compatible with this tool ;p EQG format zones are easier to work with in a lot of ways...

I'm just getting started re-writing this tool; when I'm done I should easily be able to add the ability to export placeable object models from one zone to another, and improve the s3d converter to be more complete (placeable objects, vertex colors, maybe alpha texture detection, etc).
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Old 04-01-2015, 02:35 PM
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Packet
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Quote:
Originally Posted by Zaela_S View Post
Mostly to make them compatible with this tool ;p EQG format zones are easier to work with in a lot of ways...

I'm just getting started re-writing this tool; when I'm done I should easily be able to add the ability to export placeable object models from one zone to another, and improve the s3d converter to be more complete (placeable objects, vertex colors, maybe alpha texture detection, etc).
Zaela, do you have a changelog anywhere? I've been abscent for a bit due to work and school. I'm uncertain if the original issues I had with your tool are still present.
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