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  #1  
Old 09-29-2014, 02:26 PM
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scrubtasticx
Sarnak
 
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Default Wierd Spawn Issues

Ok so i make some custom Npc's humans are all fine. the second i goto make a gnome or halfling Npc setting race 12 in database or and #repop all the npc is a human if i go ingame and type #race 12 t works fine but on reset its back to human any ideas as to why?
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  #2  
Old 09-29-2014, 02:28 PM
Kingly_Krab
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Try #npcedit race 12 then #repop.
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  #3  
Old 09-29-2014, 02:29 PM
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scrubtasticx
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nope same issue. its realy wierd cause all the other halflings and gnome in the db work just my new ones i dont get it.
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  #4  
Old 09-29-2014, 02:40 PM
Kingly_Krab
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Hmm, are you checking the entry in the database after editing the NPC, is it saying its correct race?
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  #5  
Old 09-29-2014, 02:42 PM
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scrubtasticx
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indeed it is. i even went and compared to a gnome already in the DB that works everything is identical but no cigar. also it seems its EVERY player race. 1-whatever when i change his race to say 433 it works perfect as a goblin i dont get wtf is going on LOL i could see if all the gnomes in the zone were not working but only custom ones i gotta be doing somthing wrong lol
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  #6  
Old 09-29-2014, 03:15 PM
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scrubtasticx
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Thanks to Kingly its fixed gender was set to 2. need to be 0 or 1
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  #7  
Old 09-29-2014, 04:46 PM
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I guess the default for non-gender specific is the neutered human male.
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  #8  
Old 09-29-2014, 04:47 PM
Kingly_Krab
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Yeah, Uleat, that's an issue with some illusion spells, the gender is sometimes default 2 for some reason, even though some non-player races use 0 or 1, but I guess it'd be hard to map all of those manually.
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