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Old 10-03-2014, 09:34 PM
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Uleat
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Gotta remember that quest::say() makes the NPC speak..so, quest::summonitem() at best would make the NPC summon an item to its cursor...

But, NPC (nor Mob) does not have a cursor nor a SummonItem() method.
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Old 10-03-2014, 09:39 PM
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quest::summonitem(1001);

works just fine. It summons the given item number and places it on the cursor of the client who initiated the EVENT_... that the command is listed under. If the NPC no longer has a $client as a target (i.e. engaged in conversation or focused on) it will fail because there is no client to summon the item for.

According to your script, you would not receive the item upon the final turnin, that only sets the qglobal to 8. Now the client would need to say "weapon" one more time to activate the summonitem command.
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