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Development: Custom Code This is for code thatdoes not emulate live and wont be added to the official code.

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Old 10-13-2014, 06:14 PM
Drajor's Avatar
Drajor
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Join Date: Nov 2012
Location: Halas
Posts: 355
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This is a real long shot! I recently noticed that sending OP_IncreaseStats to an Underfoot client triggers the client message "Ability change operation successful. Target's ability score has been adjusted.".

I have not had time to investigate further :/ If you search for 'ability' in eqstr_us.txt you will notice we are missing much of the functionality available.
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Old 10-14-2014, 12:48 AM
Xanathol
Sarnak
 
Join Date: Oct 2009
Posts: 52
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Found it!

In aa_actions, there are a number of skill_id = 7800 ( or 7850 for Lay On Hands ) that I had missed. Setting the reuse_time value here finally changed it, as well as adjusting the reduction AA value ( redux_aa & redux_rate ).

The only problems now are:

(1) the AA window shows the non-reduced reuse timer, despite the ability working again when it should (note - the timer here was showing 'correctly' before I made the latest changes, so that is tied to one of the previous things I did, but who knows which? )

(2) the button doesn't pop back up when it is ready.


Oh well - tackle those another day!
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