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Old 11-15-2014, 02:34 PM
rencro
Hill Giant
 
Join Date: Sep 2008
Location: So. California
Posts: 219
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I'm testing this is both BuffProcess and in BuffTic by creating a new SE_TimeOfDayBuff, not sure which would be better but this could all be done from perl by I guess having a timer constantly running on player zonein that checks the status of the buff on said player and, if the time changes while they are still in zone, to fade one and apply the other. Just dont know how "expensive" that would be having all these timers running in perl. Maybe Kingly Krab or Akka can chime in and help you there, as they definitely have perl grasped far better than I.

But Im intrigued by this idea and will keep working on it in c++. The problem if you apply a c++ solution is you will have to maintain(merge) it any time you decide to upgrade the server source.
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