Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 01-04-2015, 07:48 PM
bakajikara
Sarnak
 
Join Date: Dec 2006
Posts: 45
Default

Using ROF2 client sometimes caint unsuspend a merc unless zone or evac.
Reply With Quote
  #2  
Old 01-04-2015, 11:18 PM
bakajikara
Sarnak
 
Join Date: Dec 2006
Posts: 45
Default

Another Merc issue has arrived since you did last update on Storm Haven i caint invite other toons my group if i have merc out have get rid it invite others group.
Reply With Quote
  #3  
Old 01-05-2015, 12:35 PM
trevius's Avatar
trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
Default

Quote:
Originally Posted by bakajikara View Post
Another Merc issue has arrived since you did last update on Storm Haven i caint invite other toons my group if i have merc out have get rid it invite others group.
I believe this issue is resolved on SH, and was due to one of the recent changes in the source related to groups (but not directly to mercs). We will still need to do further testing to figure out the final solution to correct the issue in the source.

I was already aware of the issue where mercs sometimes cannot be spawned without zoning first. I am not sure why this happens yet, but will look into it further once RoF2 is finished.
__________________
Trevazar/Trevius Owner of: Storm Haven
Everquest Emulator FAQ (Frequently Asked Questions) - Read It!
Reply With Quote
  #4  
Old 06-02-2016, 04:54 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

Quote:
Originally Posted by bakajikara View Post
Using ROF2 client sometimes caint unsuspend a merc unless zone or evac.
I had this issue too and thought it might be worth mentioning. This started happening to me after I changed the Merc:SuspendIntervalMS (milliseconds) time in the database and it did not match the Merc:SuspendIntervalS (seconds)

I noticed someone abusing the merc healer set at a default 10 second timer, by running him dry then suspending him and unspending him back to full mana and health.

So, I thought changing them both to the same number would change the interval, apparently the timer was hitting zero with the MS setting and the actual unsuspend time was going the full time of the Seconds setting and not letting me unsuspend. If that makes any sense.

I changed the Merc:SuspendIntervalMS setting to 180000 (1000 milliseconds = 1 second)
and the Merc:SuspendIntervalS setting to 180

Now the unsuspend merc button will appear after 3 minutes of suspending the merc or the death of the merc.

The unsuspend/suspend button works without zoning on Sof2 and Underfoot.
Reply With Quote
  #5  
Old 06-05-2016, 04:49 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Quote:
Originally Posted by cannon View Post
I had this issue too and thought it might be worth mentioning. This started happening to me after I changed the Merc:SuspendIntervalMS (milliseconds) time in the database and it did not match the Merc:SuspendIntervalS (seconds)

I noticed someone abusing the merc healer set at a default 10 second timer, by running him dry then suspending him and unspending him back to full mana and health.

So, I thought changing them both to the same number would change the interval, apparently the timer was hitting zero with the MS setting and the actual unsuspend time was going the full time of the Seconds setting and not letting me unsuspend. If that makes any sense.

I changed the Merc:SuspendIntervalMS setting to 180000 (1000 milliseconds = 1 second)
and the Merc:SuspendIntervalS setting to 180

Now the unsuspend merc button will appear after 3 minutes of suspending the merc or the death of the merc.

The unsuspend/suspend button works without zoning on Sof2 and Underfoot.
Is this still working for you? I was running into the same issue and have tried various time constraints from 45 seconds to 3 minutes; unless it's a very short time the result is always the same; at some point the unsuspend fails.
Reply With Quote
  #6  
Old 06-05-2016, 07:43 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

Quote:
Originally Posted by Shiny151 View Post
Is this still working for you? I was running into the same issue and have tried various time constraints from 45 seconds to 3 minutes; unless it's a very short time the result is always the same; at some point the unsuspend fails.
Seems like I can suspend and unsuspend a couple times then it quits working at random.
Reply With Quote
  #7  
Old 06-05-2016, 10:10 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Quote:
Originally Posted by cannon View Post
Seems like I can suspend and unsuspend a couple times then it quits working at random.
I'm getting similar results. If I find a solution I'll post it.
Reply With Quote
  #8  
Old 06-07-2016, 01:42 PM
cannon
Hill Giant
 
Join Date: Dec 2004
Location: Pittsburgh, PA
Posts: 128
Default

Quote:
Originally Posted by Shiny151 View Post
I'm getting similar results. If I find a solution I'll post it.
Seems to have something to do with the timer / refresh. If you set the suspendinterval in the rules_value to 0 then you can continuously suspend and unsuspend unlimited times in the same zone, once you change the timer to any amount of time is when it seems to break.

EDIT: Test this out for me. In your rule_values, set the Mercs:SuspendIntervalS to 52 and your Mercs:SuspendIntervalMS to 52000 and then restart your server and test the suspend button. Watch the timer and see where it starts and where it refreshes, then attempt to continue to use the suspend/unsuspend and see if works unlimited.

Somewhere 52 seconds is getting added to the timer, then when it hits 52 the button refreshes, anything set over 52 seconds and the timer will work twice then pass the 52 second mark without refreshing then run to 0 with no refresh of the unsuspend button.

Ok, it has nothing to do with the Mercs:SuspendIntervalS time, no matter what time you set it at, once you unsuspend the merc the timer tics until you run out of time to unsuspend after you either suspend or the merc dies.
Reply With Quote
  #9  
Old 06-08-2016, 11:11 PM
Shiny151
Hill Giant
 
Join Date: Jul 2009
Location: Indianapolis
Posts: 228
Default

Quote:
Originally Posted by cannon View Post
EDIT: Test this out for me. In your rule_values, set the Mercs:SuspendIntervalS to 52 and your Mercs:SuspendIntervalMS to 52000 and then restart your server and test the suspend button. Watch the timer and see where it starts and where it refreshes, then attempt to continue to use the suspend/unsuspend and see if works unlimited.
Yeah trying 52 still produces a random result. The first account I tried failed on the 4th suspend; the second account made it to 11 successful suspends/unsuspends; the third failed again at 4. I can't make sense of it.

Notice how you don't even need to populate Mercs:SuspendIntervalMS; you could just leave it at 0 and it falls back on the Mercs:SuspendIntervalS entry. The opposite isn't true, however.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 06:13 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3