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Spell Support Broken Spells? Want them Fixed? Request it here.

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Old 01-06-2015, 12:14 AM
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c0ncrete
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i've been curious as to how well perl would respond to something like this. you're wanting to set maybe a fraction of the total amount healed (not maximum heal power) as absorption AND base the time it fades on the amount healed as well?

depending on what gets triggered when, i'm guessing you could perhaps have the "rune" itself handled entirely by perl. it wouldn't show up as a normal spell effect icon on the client, but the idea has me interested.
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Old 01-06-2015, 12:20 AM
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ghanja
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Quote:
Originally Posted by c0ncrete View Post
i've been curious as to how well perl would respond to something like this. you're wanting to set maybe a fraction of the total amount healed (not maximum heal power) as absorption AND base the time it fades on the amount healed as well?

depending on what gets triggered when, i'm guessing you could perhaps have the "rune" itself handled entirely by perl. it wouldn't show up as a normal spell effect icon on the client, but the idea has me interested.
In preliminary digging, displaying a spell icon with the effect itself -may- not be an issue. I may be premature here, though I believe I found something that already exists somewhat similar (as far as giving the appearance that something like this addition would add).

I'd prefer someone far more intimate with the source than I to look though. It is an interesting concept, hopefully if it exists and/or is added would be done just for those pesky LUA guys. :p
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