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  #1  
Old 01-11-2015, 01:29 PM
werebat's Avatar
werebat
Hill Giant
 
Join Date: Oct 2010
Posts: 143
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The AI on the healer mercs needs tweaking. Before level 10 my healer merc would cast heals when I was about 35% or so which is fine. Once she hit level 10, the healer merc would cast heals even if I was at 99%. Inefficiently burned up all her mana in battles. I am using recent build from 1/9/15 and SoF2 client.
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  #2  
Old 01-20-2015, 03:32 PM
fault
Hill Giant
 
Join Date: Sep 2005
Posts: 114
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where can i debug (more debug then already can do) no mercs? #questerrors gives no errors, no errors in sourcing the sql in its all there in the database (manually confirmed this). no errors in any log any where, however i cant get the merc hire window to come up.
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  #3  
Old 01-20-2015, 04:49 PM
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trevius
Developer
 
Join Date: Aug 2006
Location: USA
Posts: 5,946
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Quote:
Originally Posted by fault View Post
where can i debug (more debug then already can do) no mercs? #questerrors gives no errors, no errors in sourcing the sql in its all there in the database (manually confirmed this). no errors in any log any where, however i cant get the merc hire window to come up.
What version of source code are you running (what date on Github)? I would suggest using the latest source on Github, as I have removed the use of the merc view, which I think was causing the most issues when setting up mercs on a server. If you want to debug mercs, open the merc.h file and change the following line from 0 to 1:

Code:
#define MERC_DEBUG 0
Then compile your source again. That will cause merc debug info to be sent to all players. It can be pretty useful.

Pretty soon, I think that debug will be available to enable in-game without having to change anything in the source. The logging system is undergoing a massive revamp right now that I think should be done soon. Once it is ready, I will convert all of those client Message() debugs in the merc code into using the new logging system. You would then be able to chose what you want to be shown to GMs in game in real-time, which is pretty badass.

In the current source, it should be fairly simple to get mercs running. You just turn the AllowMercs rule on (true) and create an NPC of class 71 and set their NPC ID in the merc_merchant_entries table.
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  #4  
Old 01-20-2015, 06:14 PM
fault
Hill Giant
 
Join Date: Sep 2005
Posts: 114
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After a few hours, i just dropped ALL merc tables and resourced them, i can now right click them, but about 1second later the window closes with the message

"you do not meet the requirements to purchase any mercenaries"


running RoF Client

and the git was from last night about 9pm when i updated it.
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  #5  
Old 01-21-2015, 01:19 PM
akathanam
Fire Beetle
 
Join Date: Feb 2014
Posts: 3
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I had the same problem, but only with the liaison in (revamped) freeport (did not try other cities), the ones in POK did work...
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