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Old 03-22-2015, 12:18 AM
Zaela_S
Hill Giant
 
Join Date: Jun 2012
Posts: 216
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Model loading is all client-side. Stuff you mentioned (later models that overwrite earlier models) are mostly controlled through the client's Resources/GlobalLoad.txt file; just removing lines from that file may be enough for what you want.

For example: luclin global pet models (beastlord pets + luclin skeletons, basically) are in Global6_chr, removing the line in GlobalLoad.txt for Global6_chr might be enough to get old skeletons working (GlobalSKE_chr2 also sounds suspicious, haven't looked at that one though).

Weapon models are loaded from files like loyequip, gatesequip, donequip.eqg, etc. I don't remember which expansion overwrote some of the really early weapon models, but you can probably get rid of all the ___equip lines. Make sure to keep the GEquip ones though, those are where the original models are loaded from.
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  #2  
Old 03-22-2015, 12:52 AM
nerryblackberry
Fire Beetle
 
Join Date: Jan 2010
Posts: 4
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Thanks for the info. I tried doing some of these things you've recommended. I didn't have any references to Global6 in my file though. I went ahead and moved the global6_chr.s3d file out of the main directory since I had read others had luck doing that. But still I'm seeing the newer skeleton models. I also deleted that GlobalSKE_chr2 line in the GlobalLoad file, but still no luck.
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