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General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics. Do not post support topics here. |

05-04-2015, 02:52 PM
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Hill Giant
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Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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I've checked Kithicor and the higher undead are there all the time, I seem to recall the higher undead were only there at night and leave during the day.
Not completely sure what others to check or more to the point, what specific events to check for in other day/night configured zones...
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05-04-2015, 02:53 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Well that in itself tells you something is not working. They should disperse in the morning.
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05-04-2015, 07:01 PM
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Hill Giant
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Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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Here is the eqtime.cfg that came with the 2015-02-13 source.
Code:
1000
20
1
0
8
3633
1423821662
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05-04-2015, 07:47 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Hmm, mine looks different.
This is my reference one that I copy over to my directory at start.
Code:
1000
20
1
0
7
3541
1397811661
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05-04-2015, 08:27 PM
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Hill Giant
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Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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Doesn't the spawn_events table change based on ongoing time? I'm not completely certain about any of this, but if I shut down the server, revise the the eqtime.cfg file to your values, won't it no longer match the spawn_events table?
Again if I completely misunderstand how this works, please forgive me...
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05-04-2015, 08:42 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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I copy my file over every time I start my server and seem to have zero issues with day/night cycles. I am not sure how it actually works with the file, but since I started copying it over every time no one has complained about that type of spawn.
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05-04-2015, 09:07 PM
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Hill Giant
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Join Date: Jun 2009
Location: glendale
Posts: 193
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I made a new server two months or so ago. also using the feb 13 db and did copy over the eqtime file included in that to my server folder. made a group of toons and leveled em up to level 20 and then took a break. saw this post so I decided to go look at this on my server. I have the same thing going on. no gnoll spawn in lakerathe and only high level undead in kithicor. waited two cycles in that zone seeing if would happen to work. but no go. So wondering what else could be happening? I did read about the eqtime file having to be copied over to server and maybe having to wait a cycle. so I made sure I did that when I built the server, just never tested out the cycles until I saw this post.
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05-04-2015, 10:30 PM
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Hill Giant
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Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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I tried provocating's eqtime.cfg file and the results are no different. IT's been 2 cycles now and no gnolls in lake rathe, and no pyzgin in qeynos hills.
Yet the date is populated (not 0000), so I think that means the time file is working, but the day/night transition does not appear to be occurring.
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05-04-2015, 10:32 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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I will verify my day/night is working.
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05-05-2015, 10:57 PM
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Hill Giant
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Join Date: May 2003
Location: Tacoma, WA
Posts: 229
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Followed gilbroni's lead... Set the spawn_events next_year, next_month and next_day to match the current game day and it worked! gnolls spawning..
Thanks for the help guys!
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05-05-2015, 11:28 PM
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Dragon
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Join Date: Apr 2009
Location: California
Posts: 814
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Awesome. So if the in-game next month/next year in spawn_events is too far into the future compared to your eqtime.cfg setting for in-game year, spawn events will sit idle until your server catches up.
Every 20 in-game years it's ahead would take 1 real life year to catch up. Haha.
Sounds like, if you wanted to reset your server's in-game year to a lower number for whatever flavor reason, you could do so in eqtime.cfg as long as you updated spawn_events to reflect it.
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