Go Back   EQEmulator Home > EQEmulator Forums > General > General::General Discussion

General::General Discussion General discussion about EverQuest(tm), EQEMu, and related topics.
Do not post support topics here.

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #5  
Old 05-04-2015, 08:08 AM
provocating's Avatar
provocating
Demi-God
 
Join Date: Nov 2007
Posts: 2,175
Default

I know what it is. I had the same problem on Chronicles of Norrath. In particular read what Cavedude says here.

Quote:
You most likely did not copy eqtime.cfg to your server directory when you sourced your database. You have to copy this file every time you source in a new version of PEQ. This makes sure your server clock is in-sync with your spawn_events table, which is what triggers spawns that depend on time of day.
http://www.eqemulator.org/forums/sho...ght=eqtime.cfg

That was causing that camp to act up for me. As soon as I did that, and then let them go through one spawn cycle, the camp works beautifully now. Now I just copy that file over every time I bring my server up, it is scripted into my start file.

I know you said you were doing that already, but did you let them go through one full spawn cycle?
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 11:07 PM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3