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  #1  
Old 06-30-2015, 07:57 PM
joligario's Avatar
joligario
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Join Date: Mar 2003
Posts: 1,498
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@bheam: Good catch on the first one. That will be fixed shortly. As for the second piece, I'm not sure I'm tracking what you are trying to say. When is it that Save() is being called that it can't?
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  #2  
Old 07-01-2015, 06:28 AM
bheam
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Join Date: Oct 2005
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@joligario GoToSafeCoords() tries to Save() (at around line 363 in zoning.cpp) the character data after it sets the new zone, but Save() fails since client_data_loaded = false
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  #3  
Old 07-01-2015, 06:37 AM
bheam
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Join Date: Oct 2005
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Regarding the hit chance formula, i'm pretty confident it must be way off p99 and live. I tried, as a wood elf druid, to kill 5-6 white cons ranging from skeletons, to bees and wolves and failed every time. the mob would hit me for 4-6 damage 5 times and i'd be dead.

Are you sure the hit chance isn't suppose to scale on a level basis for even fights? ie. lvl 1 hitting lvl 1 should have 50% chance, but lvl 50 hitting lvl 50 should have 90% base chance, since at that time you already have +agi and +ac to mitigate? (Numbers are just examples)

Also it might be that the damage formula is off, as almost every single hit was a full hit (making the cracking of bones noise instead of the ugh noise)

I'm open to discuss this and do some research/testing if someone is willing to support skype or irc
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  #4  
Old 07-01-2015, 08:15 AM
bheam
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Join Date: Oct 2005
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And regarding the Elven Skeleton How can i tell the chance it will be up at any given time? How does spawn chance (in spawn group entry table) work? Is it only used for chance between multiple npcs in the same group, or can it be used to make an npc not spawn so often?

I suppose i can put a bee and a wolf in the same spawn group for 33/33/34% to reduce the chance of the elven skeleton?
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