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Old 07-28-2015, 12:29 AM
Akkadius's Avatar
Akkadius
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Join Date: Feb 2009
Location: MN
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Sound advice is to pull code from the stable branch if you're concerned about stability and issues, it's exactly why we created it:

https://github.com/EQEmu/Server/tree/stable

PEQ and EZ clear the master branch and usually KLS and I will discuss if master should be pushed over to the stable branch after PEQ or EZ have been running on it for a week. Lately it has been KLS and PEQ making these judgment calls as I've not been aggressive with code updates or any projects for that matter this summer
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Old 07-28-2015, 03:58 AM
AdrianD
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Thanks for that.
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Old 07-28-2015, 01:10 PM
AdrianD
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I performed all the required sql updates and upon logging, no npcs spawned. It took a while to figure out and the issue was from the `12_24_14_npc_types_update.sql` update. An original programming typo, I'm guessing.

This was quite a while ago so I imagine this has been resolved although, if that were the case, I wouldn't have had the issue in the first place, right?

I saw the changes made but, for some reason I didn't get them.

Am I supposed to do anything after SVN Update? I updated the source, maps, quests and database through the queries.

Maybe you are thinking to yourself, "What a noob..." Well let me tell you something, I'm living it right now and it fucking sucks. I can't stand not getting shit done and my patience is waning. /rant off

Anyways, I'm still having the same issue with purchasing more of an existing partial stack. The same crash report was produced.

I noticed Uleat did some codework and I really appreciate it.
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