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  #1  
Old 08-07-2015, 10:52 PM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
Default

Alright.

Here's my issue:

I stated above how I can connect private-solo and private-LAN. Myself and others can connect using the login.eqemulator.net login.

I'd like the option to have a private-internet server.

I've tinkered around for several hours today and many more on other days trying to figure out how to do this. I fuckin' hate wasting my time when my questions could be answered in a tiny fraction of the time I've spent searching for them. If you don't like my tone or brief language outburst, too fucking bad, go watch sesame street or something.

.......................

I have three DDNS names I can insert where needed.

I'll mention my results with UCS in each example.

private LAN eqemu_config
Code:
<?xml version="1.0"?>
<server>
	<world>
		<shortname>Jeryds</shortname>
		<longname>Jeryd's</longname>

		<!-- Only specify these two if you really think you need to.  (read: You don't)-->
		<address>192.168.15.181</address>
		<localaddress>192.168.15.181</localaddress>

		<!-- Loginserver information.  Defaults shown -->
		<loginserver>
			<host>192.168.15.181</host>
			<port>5998</port>
			<account></account>
			<password></password>
		</loginserver>

		<!-- Server status.  Default is unlocked -->
		<!--<locked/>-->
		<!-- <unlocked/> -->

		<!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
		<tcp ip="127.0.0.1" port="9000" telnet="disable"/>

		<!-- Sets the shared key used by zone/launcher to connect to world -->
		<key>some long random string</key>

		<!-- Enable and set the port for the HTTP service.  Defaults are shown -->
		<http port="9080" enabled="false" mimefile="mime.types" />
	</world>

	<!-- Chatserver (channels) information.  Defaults shown -->
	<chatserver>
		<host>192.168.15.181</host>
		<port>7778</port>
	</chatserver>

	<!-- Mailserver (in-game mail) information.  Defaults shown -->
	<mailserver>
		<host>192.168.15.181</host>
		<port>7778</port>
	</mailserver>

	<zones>
		<defaultstatus>0</defaultstatus>

		<!-- Sets port range for world to use to auto configure zones -->
		<ports low="7000" high="7100"/>
	</zones>

	<!-- Database configuration, replaces db.ini.  Defaults shown -->
	<database>
		<host>127.0.0.1</host>
		<port>3306</port>
		<username>root</username>
		<password>`mypw`</password>
		<db>jeryds</db>
	</database>

	<qsdatabase>
		<host>127.0.0.1</host>
		<port>3306</port>
		<username>root</username>
		<password>`mypw`</password>
		<db>jeryds</db>
	</qsdatabase>

	<!-- Launcher Configuration -->
	<launcher>
		<!-- <logprefix>logs/zone-</logprefix> -->
		<!-- <logsuffix>.log</logsuffix> -->
		<!-- <exe>zone.exe or ./zone</exe> -->
		<!-- <timers restart="10000" reterminate="10000"> -->
	</launcher>

	<!-- File locations.  Defaults shown -->
	<files>
		<!-- <spells>spells_us.txt</spells> -->
		<!-- <opcodes>opcodes.conf</opcodes> -->
		<!-- <logsettings>log.ini</logsettings> -->
		<!-- <eqtime>eqtime.cfg</eqtime> -->
	</files>
	<!-- Directory locations.  Defaults shown -->
	<directories>
		<!-- <maps>Maps</maps> -->
		<!-- <quests>quests</quests> -->
		<!-- <plugins>plugins</plugins> -->
	</directories>
</server>
Login.ini local_network = 127.0.0.1
Client eqhost is 192.168.181:5998
UCS works, not that it matters.

Loginserver log:
Code:
SNIP
[Network] [08.07.15 - 20:23:04] New world server connection from 192.168.15.181:53671
[World] [08.07.15 - 20:23:04] Server Jeryd's(Jeryds) did not attempt to log in but unregistered servers are allowed.
[Network] [08.07.15 - 20:23:44] New Titanium client connection from 192.168.15.126:64630
SNIP
/* the message below is after I quit from character select */
[Network] [08.07.15 - 20:25:08] New Titanium client connection from 192.168.15.126:64632
[Network] [08.07.15 - 20:25:08] Application packet received from client (size 14)
[Network] [08.07.15 - 20:25:08] Session ready received from client.
[Network] [08.07.15 - 20:25:08] Application packet received from client (size 12)
[Network Error] [08.07.15 - 20:25:08] Recieved unhandled application packet from the client: [OpCode OP_Unknown (0x0012) Size=10].
[Network] [08.07.15 - 20:25:08] Application packet received from client (size 36)
[Network] [08.07.15 - 20:25:08] Login received from client.
SNIP
When I get back to server select, my server isn't listed. I don't consider this a big deal unless it is somehow effecting other things.

login.eqemulator.net eqemu_config
Code:
<?xml version="1.0"?>
<server>
	<world>
		<shortname>Jeryds</shortname>
		<longname>Jeryd's</longname>

		<!-- Only specify these two if you really think you need to.  (read: You don't) -->
		<!-- <address>50.12.254.115</address> -->
		<!-- <localaddress>192.168.15.181</localaddress> -->

		<!-- Loginserver information.  Defaults shown -->
		<loginserver>
			<host>login.eqemulator.net</host>
			<port>5998</port>
			<account></account>
			<password></password>
		</loginserver>

		<!-- Server status.  Default is unlocked -->
		<!--<locked/>-->
		<!-- <unlocked/> -->

		<!-- Sets the ip/port for the tcp connections.  Both zones and console (if enabled).  Defaults are shown -->
		<tcp ip="127.0.0.1" port="9000" telnet="disable"/>

		<!-- Sets the shared key used by zone/launcher to connect to world -->
		<key>some long random string</key>

		<!-- Enable and set the port for the HTTP service.  Defaults are shown -->
		<http port="9080" enabled="false" mimefile="mime.types" />
	</world>

	<!-- Chatserver (channels) information.  Defaults shown -->
			
	<chatserver>
	<!-- 192.168.15.181 works only within local network -->
		<host>192.168.15.181</host>
		<port>7778</port>
	</chatserver>

	<!-- Mailserver (in-game mail) information.  Defaults shown -->
	<mailserver>
		<host>192.168.15.181</host>
		<port>7778</port>
	</mailserver>

	<zones>
		<defaultstatus>0</defaultstatus>

		<!-- Sets port range for world to use to auto configure zones -->
		<ports low="7000" high="7100"/>
	</zones>

	<!-- Database configuration, replaces db.ini.  Defaults shown -->
	<database>
		<host>127.0.0.1</host>
		<port>3306</port>
		<username>root</username>
		<password>blah</password>
		<db>jeryds</db>
	</database>

	<qsdatabase>
		<host>127.0.0.1</host>
		<port>3306</port>
		<username>root</username>
		<password>hurd</password>
		<db>jeryds</db>
	</qsdatabase>

	<!-- Launcher Configuration -->
	<launcher>
		<!-- <logprefix>logs/zone-</logprefix> -->
		<!-- <logsuffix>.log</logsuffix> -->
		<!-- <exe>zone.exe or ./zone</exe> -->
		<!-- <timers restart="10000" reterminate="10000"> -->
	</launcher>

	<!-- File locations.  Defaults shown -->
	<files>
		<!-- <spells>spells_us.txt</spells> -->
		<!-- <opcodes>opcodes.conf</opcodes> -->
		<!-- <logsettings>log.ini</logsettings> -->
		<!-- <eqtime>eqtime.cfg</eqtime> -->
	</files>
	<!-- Directory locations.  Defaults shown -->
	<directories>
		<!-- <maps>Maps</maps> -->
		<!-- <quests>quests</quests> -->
		<!-- <plugins>plugins</plugins> -->
	</directories>
</server>
UCS works in my local network but not outside of it.

...............

My brain is fried on this. I've spent too much time on it to get just a little knowledge. I've changed things around in a hundred ways, taken notes acquired eqjeryds.dynu.com, logineqjeryds.dynu.com and maileqjeryd.dynu.com.

* Thanks fellas, I'll make sense of this later when I can think straight.
* Edited eqemu_config to point out the DDNS works within but unsure about other people outside.
* reedited to point out the above is incorrect ffs

Out.
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  #2  
Old 08-07-2015, 11:20 PM
AdrianD
Discordant
 
Join Date: Dec 2013
Posts: 297
Default

I'm unable to make the associations because I am uncertain what role the login server plays to point the client to the world server, or if it does.

For example: login.eqemulator.net is linked to me how? I only see my localhost settings in my config files. I can't ping it. Does it grab my internet IP?

I also don't know if I can log in through the internet rather than my LAN. With eqemu it seems clear but...

I'm on the cusp of things here; everything is on the cusp. I want to be able to give back and being unable is frustrating.
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