Go Back   EQEmulator Home > EQEmulator Forums > Development > Development::Development

Development::Development Forum for development topics and for those interested in EQEMu development. (Not a support forum)

Reply
 
Thread Tools Display Modes
  #1  
Old 08-26-2015, 10:34 AM
laxative
Hill Giant
 
Join Date: Aug 2008
Location: NorthEast
Posts: 115
Default

Made a change and does appear to be working now.

I put the pal/sk check in the first if statement as follows:

Code:
		if ((GetClass() == PALADIN || GetClass() == SHADOWKNIGHT) && GetLevel() >= 15)
			critChance += RuleI(Combat, PalShdBaseCritChance);
That seemed to do the trick. The testing was much more in line with expectations. I started at level 14 and go no crits in 3 mobs over 50 swings.

Leveled up to 15, got a crit after 5 strikes, but then it went to 1 in under 20.

Not sure why the order of the statement made that much impact but it's working as I intended.

Now to improve paladin's hit chances closer to warriors.. time to sniff through more code..

-lax
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

   

All times are GMT -4. The time now is 01:30 AM.


 

Everquest is a registered trademark of Daybreak Game Company LLC.
EQEmulator is not associated or affiliated in any way with Daybreak Game Company LLC.
Except where otherwise noted, this site is licensed under a Creative Commons License.
       
Powered by vBulletin®, Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Template by Bluepearl Design and vBulletin Templates - Ver3.3