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Old 09-25-2015, 02:09 AM
AdrianD
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Join Date: Dec 2013
Posts: 297
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Testing of NPC LoH continued from previous:

Code:
- I am unsure how LoH works but it's reasonable to assume it's similar (LoH is not as easy to test)
	- LoH was set to hp < 20% in source which made it nearly impossible to fire in many circumstances - special_attacks.cpp(~1722)
	        - npcs choose to flee before using LoH if low %
        - changed line to 30% from 20% - works - consider 25% 
		if(GetHPRatio() < 30) {
	- hp healed is equivalent to an instant CH - at low levels, see below
		- need to alter spell data in DB or which spell is used in source
		- since I saw the spell emote in client and the aa LoH spells are not in client, it's likely spell id 87 - confirmed
		- spell 87 formula does not scale well and alternatives should be considered
                         - a quadratic makes sense in this case, if possible
Not requesting anything. Unsure if this is/was on the backburner. I'm guessing the big aa change created a bit of work.
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