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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

10-04-2015, 09:41 AM
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Discordant
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Join Date: Dec 2013
Posts: 297
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I can tell you many quest are just flat out missing
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Perfection is impossible.
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PEQ uses Magelo for drop rates but from my experience they are not accurate, even for the current era.
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It's easy to drop any magelo generated loottable/lootdrop. There are quite a few of the above table entries that go unused which could be matched up with a bit of work.
It's also easy to drop all items outside of an expansion if those items are labelled with an expansion - like I have done for 60k+ items - so some of the magelo gen data dropping isn't necessary.
This is what I'm basically talking about. Getting the data proper in the database is huge as everyone has said. I've made some of it so simple a caveman can help!
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10-04-2015, 09:45 AM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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I am pretty sure the Magelo issue has to lie with multiple items dropping off of creatures. Magelo drop rates do not show quantities so if a Crag Spider drops 8 silks, that would be a 800% drop rate on that one drop. I do not think Magelo's website ever shows above 100%
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10-04-2015, 09:58 AM
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Discordant
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Join Date: Dec 2013
Posts: 297
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Quote:
Originally Posted by provocating
I am pretty sure the Magelo issue has to lie with multiple items dropping off of creatures. Magelo drop rates do not show quantities so if a Crag Spider drops 8 silks, that would be a 800% drop rate on that one drop. I do not think Magelo's website ever shows above 100%
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It seems that lootdrop.ids were added along with existing one when this was done. There are several columns in `loottable_entries` and `lootdrop_entries` which control this. <chance, multiplier, mindrop, probability> all of these combined create an environment that when you kill `a_large_rat` you get twelve items.
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10-04-2015, 10:04 AM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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I do not think you understood what I was saying. Look at...
http://eq.magelo.com/npc/7155
See the spider shows it drops silk 85% of the time? What the emulator would translate that to is dropping 1 silk 85% of the time. I am not sure how the Magelo import routine works but I would think it could possibly get the percentages right on multiples. A Crag spider can possibly drop up to 8 silks. It may be 15% with an 8x multiplier, but it is possible.
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10-04-2015, 10:19 AM
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Discordant
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Join Date: Dec 2013
Posts: 297
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I've never looked at magelo grabs so perhaps I misunderstood you.
I know what I see in the DB though. A multiplier value was assigned somehow.
As far as crag spiders specifically: they have dropped large numbers of silks since back in PoP days if not earlier, I'm unsure exactly how far back
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10-04-2015, 10:25 AM
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Discordant
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Join Date: Dec 2013
Posts: 297
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If you have virgin ears, click out of this thread...
...................
A snippet from a convo I had recently regarding this general issue:
I seem to be met on many sides by people unwilling.
...................
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On database work, it would probably be good to just use a central database with the PeqEditor and give everyone access to make changes. Maybe some type of log sheet for people to sign with a small description on the changes they made that day.
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Sounds good. Although, I like the structure of git with a master and branches. For example: Adrian has table x1,y1,z1 in his branch, <soandso> has x2,y2,z2 and these can be combined or chosen separately as a more complete data set to Master xm,ym,zm.
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If you want something enough and are passionate about it you can also get it done on your own.
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Agreed
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I have had mainly negative comments about my servers since I started. You have to push past all of the negative comments and just run with it.
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Those people should go away. Fucked up to say that to someone in your "community." I've seen some of the comments made in your direction. Fucked up people.
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You cannot develop a server in a vacuum, also you do not need to rely on other developers to get your job done.
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Agreed
My comments: I can't say this enough... Why on earth would someone want to do this more than once?! It's tedious, boring - I'd rather pull my fingernails out than know you are editing the same exact DB entry with virtually the same new data. It's fucking stupid man!
I am not going to spend 5 years of my free time to repeat what someone else has done but is too stubborn or stingy to share, when what they have was shared with them. It contradicts everything about why this EMU started.
I hear you on all that other stuff but this is the bottom line for me. <above >
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Egos abound!
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10-04-2015, 02:55 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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I am "egobound" ? Not hardly.
You wanted to start this project, you started the thread, not me.
That entire PM, was sent you you in confidence. There again I do not send anything in a PM that I would be ashamed of. You are definitely not going about this endeavor of yours in a fashion that would encourage people to help you.
Several PM's you sent me were pretty narcissistic but I will not post these here in a public forum. Good luck on your project, I definitely will not be contributing to it. You are showing your true colors.
And yes you have to do it yourself. As I said before I have been faced with much negativity on my project but I stick to my guns on what I want. I put in countless hours of GM'ing, server maintenance, bug reports. I am not going to stop what I am doing to help you. No one stopped what they were doing to help me. As I said my server comes first above everything else except my day job.
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10-04-2015, 09:50 AM
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Discordant
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Join Date: Dec 2013
Posts: 297
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Quote:
This is what I'm basically talking about. Getting the data proper in the database is huge as everyone has said. I've made some of it so simple a caveman can help!
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To add:
I don't feel like carrying on and on about what I have done because I'm not an self-centered egomaniac like some. But, I also feel that I am doing a disservice to the segment of the community that wants classic/progression by not harping about what I have done (started).
It's very important to get these things (lootdrops, items, npcs, other database stuff) correct. I've spent about as much time developing my system as I have changing data (maybe not, but I said this for effect).
P99 has done it with whoever they have.
I see no fucking reason a much larger community can't!
Get with it...
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10-10-2015, 03:43 PM
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Banned
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Join Date: Jan 2015
Posts: 75
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Quote:
Originally Posted by AdrianD
Perfection is impossible.
It's easy to drop any magelo generated loottable/lootdrop. There are quite a few of the above table entries that go unused which could be matched up with a bit of work.
It's also easy to drop all items outside of an expansion if those items are labelled with an expansion - like I have done for 60k+ items - so some of the magelo gen data dropping isn't necessary.
This is what I'm basically talking about. Getting the data proper in the database is huge as everyone has said. I've made some of it so simple a caveman can help!
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I have not yet graduated to caveman level but I will be helping at some point lol. I need to learn more about databases...learning how to use Heidisql would probably help  .
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10-10-2015, 03:48 PM
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Discordant
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Join Date: Dec 2013
Posts: 297
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Contact me bro!
It's in my selfish nature to assist people where I can so I can achieve my self-righteous goal of getting classic content?
Yeah, that's it...
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