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General::Server Discussion Discussion about emulator servers. Do not post support topics here. |

10-08-2015, 03:31 PM
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Sarnak
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Join Date: Mar 2007
Location: NA
Posts: 48
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Quote:
Originally Posted by provocating
I hear a lot of complaints with desync's, people like not liking the lack of scrolling, etc. Just saying.
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Well considering I've put thousands of hours on Titanium on P99, it seems fairly solid. Yeah there's desyncs when you get a stupid number of people all in one zone, not sure thats anything but one of those tradeoffs you have to live with. The HighPass issue to me is what makes it mandatory. Plus of course it's been demonstrated by P99 that you can get some decent results with the client.
No sure what lack of scrolling means, mouse scroll wheel works?
Regards,
Mg
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10-08-2015, 03:34 PM
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Hill Giant
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Join Date: Aug 2012
Posts: 205
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Quote:
Originally Posted by mgellan
Well considering I've put thousands of hours on Titanium on P99, it seems fairly solid. Yeah there's desyncs when you get a stupid number of people all in one zone, not sure thats anything but one of those tradeoffs you have to live with. The HighPass issue to me is what makes it mandatory. Plus of course it's been demonstrated by P99 that you can get some decent results with the client.
No sure what lack of scrolling means, mouse scroll wheel works?
Regards,
Mg
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Your confusing the p99 titanium client with the takp Pop client.
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10-08-2015, 03:48 PM
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Sarnak
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Join Date: Mar 2007
Location: NA
Posts: 48
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Quote:
Originally Posted by Furniture
Your confusing the p99 titanium client with the takp Pop client.
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Ah ok. What annoyed me most was the Alt key would be sticky when I flipped between boxed clients, so I'd have to hit it once each time I switched. Pretty annoying.
Regards,
Mg
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10-09-2015, 12:51 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Quote:
Originally Posted by mgellan
Well considering I've put thousands of hours on Titanium on P99, it seems fairly solid. Yeah there's desyncs when you get a stupid number of people all in one zone, not sure thats anything but one of those tradeoffs you have to live with. The HighPass issue to me is what makes it mandatory. Plus of course it's been demonstrated by P99 that you can get some decent results with the client.
No sure what lack of scrolling means, mouse scroll wheel works?
Regards,
Mg
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I never said there were desync's with Titanium. I said there are desyncs with TakProject and whatever client they use.
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10-10-2015, 02:41 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by provocating
I never said there were desync's with Titanium. I said there are desyncs with TakProject and whatever client they use.
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Rarely are there desyncs anymore on TAK. A lot of those issues have been resolved.
Regarding this:
Quote:
- Create an OpenEQ project on GIT and fork the current EQEMU code, database, and quests into it. Or, implement someone else's code and data thats closer to Milestone 1.
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It already exists, it's at https://github.com/EQEmu/Server/commits/master
You won't find anything closer to it beyond TAKProject which is also open source at https://github.com/EQMacEmu/Server
Some amount of programming effort needs to be put in by one person and not just a bunch of 'idea men' coming up with the best theoretical project. If you guys had researched why EQEmu is in the state that it is, you'd find out that it's 1) Open Source, 2) Not compatible with Trilogy due to the protocol and 3) Has a project named PEQTGC which provides an open source implementation of live.
There's a reason why P99 is closed source - it's because they are proud of their work and don't want to splinter the community that they have.
Same with EQClassic.
Instead of trying to think of the most horrible ways to 'take down the beast that is P99' - why not just create your own open source project and not care about what anyone else does, or contribute to this place which has an end goal of what you are proposing anyways.
Word of warning: You'll get people that take your code and use it if it's open source. This initially seems like what you'd want to do, as anyone can use your code and that fits your mantra. But everyone has an ulterior motive and no one is pure and you'll regret doing so.
Open source sometimes inspires a great collective of minds to come together.
But the other half of the time, it inspires a clusterfuck of jealousy and inspires idea men who ride on the coattails of greatness so they can put their experience on their job application at Starbucks.
Proceed with caution.
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10-10-2015, 02:44 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Quote:
Originally Posted by Secrets
Rarely are there desyncs anymore on TAK. A lot of those issues have been resolved.
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Well my apologies, but the last I heard there were.
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10-10-2015, 02:47 PM
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Demi-God
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Join Date: Nov 2007
Posts: 2,175
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Quote:
Originally Posted by secrets
But the other half of the time, it inspires a clusterfuck of jealousy and inspires idea men who ride on the coattails of greatness so they can put their experience on their job application at Starbucks.
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I have seen this, it is not pretty. I have also had people take my work and make a hideous monster of it.
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10-10-2015, 02:53 PM
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Demi-God
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Join Date: May 2007
Location: b
Posts: 1,449
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Quote:
Originally Posted by provocating
I have seen this, it is not pretty. I have also had people take my work and make a hideous monster of it.
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This pretty much is relevant many years later:
http://wiki.eqemulator.org/p?So_You_...nage_A_Server?
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10-12-2015, 03:53 PM
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Sarnak
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Join Date: Mar 2007
Location: NA
Posts: 48
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Quote:
Originally Posted by Secrets
Proceed with caution.
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Thanks man, I hear ya and I am  Basically, my post was to see if there was an interest in participating in a project that basically makes a classic progression a reality that's not under the control of a select few people. At this point, I'm not seeing the interest from more than a couple of people who I don't feel particularly compatible with.
Certainly EQEMU is a starting point but, of course, the project's aims are not Progression, it's to get as close to Live as possible. Since those of us who enjoy Classic generally dislike Live, that's not what floats our boats.
So, I'm gonna dick around getting Trilogy working. Thanks for the input!
Regards,
Mg
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10-12-2015, 04:22 PM
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Hill Giant
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Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
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Quote:
Originally Posted by MarcusD
So this would work with regular eqemu?
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Quote:
Originally Posted by mgellan
Thanks man, I hear ya and I am  Basically, my post was to see if there was an interest in participating in a project that basically makes a classic progression a reality that's not under the control of a select few people. At this point, I'm not seeing the interest from more than a couple of people who I don't feel particularly compatible with.
Certainly EQEMU is a starting point but, of course, the project's aims are not Progression, it's to get as close to Live as possible. Since those of us who enjoy Classic generally dislike Live, that's not what floats our boats.
So, I'm gonna dick around getting Trilogy working. Thanks for the input!
Regards,
Mg
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EQMacEmu is the closest to classic as far as publicly available databases. We have altered the tables a bit from the EQEmu standard. But the data is there.
It will take a bit of work to get it compatible with any client other than the OSX and the specific PC client we use for PC.
But if your goal is to not use "Live" versions and are ok with not having a WoW cam view (ie chase camera) our code is also public. Using our codebase with the database is very close to any classic view with minimal work to get going in comparison.
I also made a nifty from scratch startup script for linux that is included in the source. It will take a base install Ubuntu 14.04 with nothing on it and install all that is needed plus a few helpful things. Then it sets up the server itself.
The only thing we don't have that you may be looking for is actual progression base in regards to item/era specific toggling as well as abilities/spells. That bit is not automated or easily set. Zones however are.
__________________
Just another face in the crowd..
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10-12-2015, 09:06 PM
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Banned
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Join Date: Jan 2015
Posts: 75
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Quote:
Originally Posted by Speedz
EQMacEmu is the closest to classic as far as publicly available databases. We have altered the tables a bit from the EQEmu standard. But the data is there.
It will take a bit of work to get it compatible with any client other than the OSX and the specific PC client we use for PC.
But if your goal is to not use "Live" versions and are ok with not having a WoW cam view (ie chase camera) our code is also public. Using our codebase with the database is very close to any classic view with minimal work to get going in comparison.
I also made a nifty from scratch startup script for linux that is included in the source. It will take a base install Ubuntu 14.04 with nothing on it and install all that is needed plus a few helpful things. Then it sets up the server itself.
The only thing we don't have that you may be looking for is actual progression base in regards to item/era specific toggling as well as abilities/spells. That bit is not automated or easily set. Zones however are.
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This sounds really good. what is your PC client? My personal goal is running a LAN server so I don't really care about EQEmu's hosting service. Is there a walkthrough for getting a local eqmacemu server set up for PC? Ubuntu 14 doesn't install correctly on my PC :/. I hate "progression". "progression is how soe ruined eq lol. I like keeping things the same,.
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10-12-2015, 11:28 PM
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Hill Giant
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Join Date: Oct 2004
Location: Ocean Park, WA
Posts: 186
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Quote:
Originally Posted by MarcusD
This sounds really good. what is your PC client? My personal goal is running a LAN server so I don't really care about EQEmu's hosting service. Is there a walkthrough for getting a local eqmacemu server set up for PC? Ubuntu 14 doesn't install correctly on my PC :/. I hate "progression". "progression is how soe ruined eq lol. I like keeping things the same,.
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The wiki which is player ran and not hosted by the team is here, there is client info in the "Getting started".
http://wiki.takp.info/index.php?title=Main_Page
Our main server repo is here: https://github.com/EQMacEmu/Server
And as far as a Windows server setup, there is no guide yet.
But I created a GUI in C# that has not been widely tested yet.
I run it locally to do code testing and seen no real issues.
It sets up a bare system with the server on Windows 7.
Only hitch is all pre-requisite programs need to be installed with defaults and you need to source in the loginserver sql files from in the source folder.
The GUI source is here:
https://github.com/stheno/EQEmuGUI
Eventually I will make a batch file that runs exactly like the linux bash file.
Even tho i am normally not a bash/command prompt kinda person and normally like GUI interaction, I tend to favor the new bash/batch scripts for all this after the mods that have been applied to these scripts. But the GUI should give you a good start.
Edit: EQMacEmu does not connect to EQEmu's Loginserver. It runs on a standalone, but there is an option to connect your world to the TAKP loginserver to list on it's server select as well as take advantage of the security measures implemented through TAKP.
__________________
Just another face in the crowd..
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