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  #16  
Old 10-14-2015, 07:03 PM
MarcusD
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Join Date: Jan 2015
Posts: 75
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Quote:
Originally Posted by Grumble View Post
Consistent damage wasn't the issue. HP recovery after combat was the issue. At L30, HP regen was only 30hp per minute while sitting and 10 while standing.

I played a monk (EZ mode of EQ melee). Monks could bind wound up to 50% hp then hit mend. Every 6 minutes, you could be back up to 80%+ and be ready to pull again.

One blue con mob every 6 minutes. Light blue's didn't exist. Green con mobs gave no experience (before grey cons were added).

This was using bare fists (10/34 at L30). Pre-Fungi or other regen items. Pre-weapon itemization for monks.

Warriors and rogues had a tougher time because they didn't have mend. A monk can start at 80% hp and end at 10% hp and be able to repeat this process every 6 minutes. A warrior/rogue going down to 10% hp will only go back up to ~55% hp in the same amount of time. Warrior/Rogues have to either wait longer to get up to 80% hp or fight lower/weaker mobs.
I agree with this person. I melee'd primarily as my cleric solo and it was not that much harder than now. I feel natural sitting health regen rates are faster now and the easy third person view is very helpful in staying alive. Back then you didn't know you had an add many times until it was too late because you were stuck in first person and the UI blocked out a lot of the screen. It made places like Oasis for lowish characters much more dangerous.
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